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https://git.code.sf.net/p/quake/quakeforge
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As I had suspected, it's due to a synchronization problem between the scrap and drawing. There's actually a double problem in that data uploaded to the scrap isn't flushed until the first frame is rendered causing a quick init-shutdown sequence to take at least five seconds due to the staging buffer waiting (and timing out) on a stuck fence. Rendering just one frame "fixes" the problem (draw was one of the earliest subsystems to get going in vulkan). |
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audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |