quakeforge/libs/gamecode
Bill Currie 6c56e93fc8 [gamecode] Be more careful with temp strings
If a temp string is found in the return slot, PR_FreeTempStrings won't
delete the string. However, PR_PopFrame was blindly stomping on the
possibly surviving temp string with the push strings, which would cause
a leak.
2020-03-10 03:24:31 +09:00
..
Makefile.am Fix a pile of automake deprecation warnings. 2013-11-24 13:11:50 +09:00
pr_builtins.c [gamecode] Remove all use of va 2020-02-26 19:30:10 +09:00
pr_debug.c [gamecode] Fix a string splitting error 2020-03-04 21:10:23 +09:00
pr_edict.c Clean up a lot of va usage 2020-02-26 09:46:59 +09:00
pr_exec.c [gamecode] Be more careful with temp strings 2020-03-10 03:24:31 +09:00
pr_load.c [gamecode] Respect the @float_promoted@ magic string 2020-03-08 19:19:15 +09:00
pr_opcode.c Make pr_obcode.c mostly thread safe 2020-02-26 01:20:28 +09:00
pr_parse.c Clean up a lot of va usage 2020-02-26 09:46:59 +09:00
pr_resolve.c Clean up a lot of va usage 2020-02-26 09:46:59 +09:00
pr_resource.c Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
pr_strings.c [gamecode] Add function PR_PushTempString 2020-03-09 23:36:09 +09:00
pr_zone.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00