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https://git.code.sf.net/p/quake/quakeforge
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24a85dbadc
While "set" is a tad strong (there's just the one component for now), I had missed the changes when adding ECS systems. Fixes the segfault at the end of demo1 (ie, when any center text is printed).
84 lines
1.9 KiB
C
84 lines
1.9 KiB
C
/*
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hud.h
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Heads-up display
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 2022 Bill Currie <bill@taniwha.org>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __client_hud_h
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#define __client_hud_h
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struct view_s;
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enum {
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hud_update,
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hud_updateonce,
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hud_tile,
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hud_pic,
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hud_subpic,
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hud_cachepic,
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hud_fill,
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hud_charbuff,
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hud_func,
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hud_outline,
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hud_comp_count
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};
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typedef void (*hud_update_f) (struct view_s);
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typedef void (*hud_func_f) (struct view_pos_s, struct view_pos_s);
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typedef struct hud_subpic_s {
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struct qpic_s *pic;
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uint32_t x, y;
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uint32_t w, h;
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} hud_subpic_t;
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extern struct ecs_system_s hud_system;
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extern struct ecs_system_s hud_viewsys;
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extern struct ecs_system_s hud_psgsys;
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extern int hud_sb_lines;
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extern int hud_sbar;
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extern int hud_swap;
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extern int hud_fps;
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extern int hud_pl;
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extern int hud_ping;
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extern int hud_time;
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extern struct view_s hud_view;
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extern struct view_s hud_overlay_view;
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extern struct view_s hud_stuff_view;
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extern struct view_s hud_time_view;
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extern struct view_s hud_fps_view;
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extern struct view_s hud_ping_view;
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extern struct view_s hud_pl_view;
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void HUD_Init (void);
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void HUD_Init_Cvars (void);
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void HUD_Calc_sb_lines (int view_size);
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void HUD_Draw_Views (void);
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#endif//__client_hud_h
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