quakeforge/libs/video/renderer/glsl
Bill Currie 99381b8b8c Rework the alias vertex shader and rendering code for lerping.
Lerping isn't actually done yet (need to get both poses and blend), but
this still renders correctly with blend forced to 0.0.
2012-01-04 14:35:34 +09:00
..
glsl_alias.c Rework the alias vertex shader and rendering code for lerping. 2012-01-04 14:35:34 +09:00
glsl_draw.c Implement the "cache" in Draw_CachePic. 2011-12-31 20:36:24 +09:00
glsl_main.c Enable vis calculation. 2012-01-03 23:20:01 +09:00
glsl_particles.c Make a clean break heading for GLES compatibility. 2011-12-26 16:08:55 +09:00
glsl_screen.c Implement in-game screenshots. 2011-12-31 17:24:20 +09:00
glsl_sprite.c Implement sprite rendering. 2011-12-31 14:39:33 +09:00
glsl_textures.c Add an RGB texture loader. 2012-01-02 13:15:19 +09:00
Makefile.am Build and ignore cleanups 2012-01-02 14:16:19 -05:00
quake2d.frag Add support for vertex colors. 2011-12-28 09:04:26 +09:00
quakeico.vert Work around a bug in mesa. 2011-12-28 20:43:56 +09:00
quakemdl.frag Scale the light level index correctly before colormap lookup. 2012-01-03 19:57:47 +09:00
quakemdl.vert Rework the alias vertex shader and rendering code for lerping. 2012-01-04 14:35:34 +09:00
quakespr.frag Make a start on getting sprites rendering. 2011-12-30 21:11:59 +09:00
quakespr.vert Implement sprite rendering. 2011-12-31 14:39:33 +09:00
quaketxt.vert Add support for vertex colors. 2011-12-28 09:04:26 +09:00