quakeforge/libs/video/renderer
Bill Currie f0e88bbe85 Rip out the duplicate lerp code and merge it.
While the vertex lerping needs to be duplicated in the current GL code,
there's no need for the setup code to be duplicated. Also, I want it for
GLSL.
2012-01-04 16:26:52 +09:00
..
gl Rip out the duplicate lerp code and merge it. 2012-01-04 16:26:52 +09:00
glsl Rework the alias vertex shader and rendering code for lerping. 2012-01-04 14:35:34 +09:00
sw Make r_novis 0 take effect immediately. 2012-01-03 23:17:49 +09:00
sw32 Make r_novis 0 take effect immediately. 2012-01-03 23:17:49 +09:00
crosshair.c Make the cross-hair data sharable between renderers. 2011-12-26 21:43:15 +09:00
Makefile.am Merge R_MarkLeaves from gl, sw, and sw32. 2012-01-03 21:09:13 +09:00
r_alias.c Rip out the duplicate lerp code and merge it. 2012-01-04 16:26:52 +09:00
r_bsp.c Make r_novis 0 take effect immediately. 2012-01-03 23:17:49 +09:00
r_cvar.c Add support for vertex colors. 2011-12-28 09:04:26 +09:00
r_efrag.c Make R_SplitEntityOnNode easier to read. 2012-01-03 23:19:21 +09:00
r_ent.c Get entity allocation and freeing working correctly. 2010-12-04 23:37:58 +09:00
r_graph.c Clean up all the "set but not used" warnings. 2011-06-19 10:48:02 +09:00
r_light.c Rename mplane_t to plane_t and clean up the mess. 2011-11-28 20:54:34 +09:00
r_main.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
r_part.c console.h include cleanup 2007-11-06 12:40:38 +00:00
r_progs.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
r_screen.c fix the placement of the "paused" icon 2010-01-13 06:35:33 +00:00