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Bill Currie f05c7179c3 Split up the search paths into vpath chunks.
A vpath is the union of all locations searched for a file in a single
gamedir (eg, shadows, id1 etc). This is a necessary step to preventing
problems like id1/maps/start.lit being used for shadows/maps/start.bsp.

However, QFS_FilelistFill still needs to be reworked as it does not compile
yet (testing was done with a gutted QFS_FilelistFill).
2014-01-28 16:22:04 +09:00
config.d Use qfplist for light entities. 2013-03-07 09:11:22 +09:00
debian Update the debian changelog. 2013-01-18 17:15:27 +09:00
desktop Fix the missing desktop files. 2012-02-09 16:14:56 +09:00
doc Add my vkb config script. 2013-01-29 16:40:46 +09:00
hw Fix a pile of automake deprecation warnings. 2013-11-24 13:11:50 +09:00
include Remove the now unnecessary GLSL_CompileShaderS(). 2014-01-28 16:22:04 +09:00
libs Split up the search paths into vpath chunks. 2014-01-28 16:22:04 +09:00
m4 Break out the default plugin code into its own macro. 2012-04-22 10:03:52 +09:00
nq Avoid a segfault at the end of hipnotic. 2013-11-27 16:08:30 +09:00
pkg-config Move qfcc's libs and headers to ${prefix}/share 2012-05-05 19:34:35 +09:00
qtv Fix a pile of automake deprecation warnings. 2013-11-24 13:11:50 +09:00
qw Fix a pile of automake deprecation warnings. 2013-11-24 13:11:50 +09:00
RPM Qdd include/QF/math/*.h to the rpm. 2013-01-10 22:14:59 +09:00
ruamoko Fix a pile of automake deprecation warnings. 2013-11-24 13:11:50 +09:00
tools Fix some more automake warnings. 2013-11-24 13:26:12 +09:00
vc2005 Fix the missing vc project files. 2012-02-09 14:10:27 +09:00
vc2008 Fix the missing vc project files. 2012-02-09 14:10:27 +09:00
.gitignore Ignore the new test-driver link. 2013-09-27 23:15:57 +09:00
bootstrap Remove a stray -e from bootstrap's error report. 2014-01-17 15:47:29 +09:00
configure.ac Fix some 64-bit mingw compile issues. 2013-01-22 21:02:49 +09:00
COPYING initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
INSTALL Require bison 2.6 or later. 2013-01-11 13:48:14 +09:00
Makefile.am Add the new cross scripts to EXTRA_DIST 2013-01-23 11:44:01 +09:00
NEWS Update for 0.7.2. 2013-01-23 12:01:36 +09:00
README.cygwin audit the usage of "only" 2010-01-13 06:42:26 +00:00
TODO Detect the silent death of the jack client thread. 2011-09-07 15:16:27 +09:00

This file gives instruction for compiling QF with cygwin to run in MS Windows(R).

DISCLAIMER: Use at your own risk, NO WARRANTY of any kind. NO GUARANTEE of correctness or usability.

If you have problems with these instructions please let me know.

email: wildcode@users.sourceforge.net
IRC: irc.xiph.org #quakeforge
==========================================================================

WARNING: This is not intended for inexperienced users, binaries are available on request.

         QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) QuakeForge bins you will need to download and install cygwin, and the Microsoft DirectX SDK. Cygwin can be found at http://www.cygwin.org

Once cygwin is installed along with the appropriate developement modules, copy dinput.h from the DirectX SDK and place it in /usr/include/w32api/

If you want to use DirectSound also copy dsound.h to the same spot.

in the quakeforge source dir, within cygwin, type
./bootstrap
./configure --host=i386-mingw32 --build=i386-cygwin --target=i386-mingw32 --program-prefix= --with-static-plugins --disable-shared --disable-oss --disable-vorbis --disable-Werror --enable-optimize --enable-asmopt --disable-debug --enable-zlib
make
make install

--disable-Werror is needed as some versions of the DX SDK are buggy.

Go to the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

Let us know how it works for you.

NOTE: At the time of writing qw-server.exe was not working correctly. Please refrain from using it unless you are willing to fix it.

Special Note: QuakeForge supplies only our own version of the programs for Quake. To get the game data, you still need to have purchased Quake or get the shareware version from Id Software.

Chris Ison (WildCode) for QuakeForge
March 11, 2003