mirror of
https://git.code.sf.net/p/quake/quakeforge
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deff95f490
Handling of view angles is a little hacky at the moment, but this gets the chase camera code and most of the common input code into one place, which will make cleaning up the camera code much easier.
72 lines
1.9 KiB
C
72 lines
1.9 KiB
C
/*
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input.h
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Client input handling
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Copyright (C) 2021 Bill Currie <bill@taniwha.org>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __client_input_h_
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#define __client_input_h_
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#include "QF/simd/vec4f.h"
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#include "QF/input.h"
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struct cbuf_s;
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extern struct cvar_s *cl_upspeed;
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extern struct cvar_s *cl_forwardspeed;
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extern struct cvar_s *cl_backspeed;
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extern struct cvar_s *cl_sidespeed;
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extern struct cvar_s *cl_movespeedkey;
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extern struct cvar_s *cl_yawspeed;
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extern struct cvar_s *cl_pitchspeed;
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extern struct cvar_s *cl_anglespeedkey;
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#define FORWARD 0
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#define SIDE 1
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#define UP 2
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typedef struct movestate_s {
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vec4f_t move;
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vec4f_t angles;
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} movestate_t;
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#define freelook (in_mlook.state & 1 || in_freelook->int_val)
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void CL_OnFocusChange (void (*func) (int game));
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void CL_Input_BuildMove (float frametime, movestate_t *state);
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void CL_Input_Init (struct cbuf_s *cbuf);
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void CL_Input_Init_Cvars (void);
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void CL_Input_Activate (int in_game);
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extern in_button_t in_left, in_right, in_forward, in_back;
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extern in_button_t in_lookup, in_lookdown, in_moveleft, in_moveright;
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extern in_button_t in_use, in_jump, in_attack;
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extern in_button_t in_up, in_down;
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extern in_button_t in_strafe, in_klook, in_speed, in_mlook;
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#endif // __client_input_h_
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