quakeforge/include/client
Bill Currie deff95f490 [client] Merge chase camera and much of input
Handling of view angles is a little hacky at the moment, but this gets
the chase camera code and most of the common input code into one place,
which will make cleaning up the camera code much easier.
2022-02-22 15:51:28 +09:00
..
chase.h [client] Merge chase camera and much of input 2022-02-22 15:51:28 +09:00
effects.h [client] Use vec4_t in entity_state_t 2021-03-11 16:19:49 +09:00
entities.h [renderer] Remove more old fields from entity_t 2021-03-20 00:08:21 +09:00
input.h [client] Merge chase camera and much of input 2022-02-22 15:51:28 +09:00
locs.h [client] Use vec4_t in entity_state_t 2021-03-11 16:19:49 +09:00
particles.h [client] Clean up a stray reference to the renderer 2021-12-24 06:45:13 +09:00
state.h [qw] Use efrags for carried flags 2021-07-22 19:35:12 +09:00
temp_entities.h [client] Merge nq and qw temp entity handling 2021-03-10 18:04:18 +09:00
view.h [client] Finish moving onground to viewstate 2021-03-20 00:58:37 +09:00