quakeforge/libs/client/hud.c
Bill Currie 817aeb334e [ui] Convert view_t to an ECS entity
Much of the nq/qw HUD system is quite broken, but the basic status bar
seems to be working nicely. As is the console (both client and server).
Possibly the biggest benefit is separating the rendering of HUD elements
from the updating of them, and much less traversing of invisible views
whose only purpose is to control the positioning of the visible views.

The view flow tests are currently disabled until I adapt the flow code
to ECS.

There seems to be a problem with view resizing in that some gravities
don't follow resizing correctly.
2022-11-01 00:40:52 +09:00

356 lines
8.5 KiB
C

/*
hud.c
Heads-up display bar
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 2022 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <string.h>
#include "QF/cvar.h"
#include "QF/screen.h"
#include "QF/render.h"
#include "QF/plugin/vid_render.h"
#include "QF/ui/view.h"
#include "compat.h"
#include "client/hud.h"
static const component_t hud_components[hud_comp_count] = {
[hud_href] = {
.size = sizeof (hierref_t),
.name = "href",
},
[hud_tile] = {
.size = sizeof (byte),
.name = "pic",
},
[hud_pic] = {
.size = sizeof (qpic_t *),
.name = "pic",
},
[hud_subpic] = {
.size = sizeof (hud_subpic_t),
.name = "subpic",
},
[hud_cachepic] = {
.size = sizeof (const char *),
.name = "cachepic",
},
[hud_fill] = {
.size = sizeof (uint32_t),
.name = "fill",
},
[hud_charbuff] = {
.size = sizeof (draw_charbuffer_t *),
.name = "charbuffer",
},
[hud_func] = {
.size = sizeof (void (*)(view_pos_t)),
.name = "func",
},
};
ecs_registry_t *hud_registry;
int hud_sb_lines;
int hud_sbar;
static cvar_t hud_sbar_cvar = {
.name = "hud_sbar",
.description =
"status bar mode: 0 = hud, 1 = oldstyle",
.default_value = "0",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_int, .value = &hud_sbar },
};
grav_t hud_scoreboard_gravity;
static cvar_t hud_scoreboard_gravity_cvar = {
.name = "hud_scoreboard_gravity",
.description =
"control placement of scoreboard overlay: center, northwest, north, "
"northeast, west, east, southwest, south, southeast",
.default_value = "center",
.flags = CVAR_ARCHIVE,
.value = { .type = &grav_t_type, .value = &hud_scoreboard_gravity },
};
int hud_swap;
static cvar_t hud_swap_cvar = {
.name = "hud_swap",
.description =
"new HUD on left side?",
.default_value = "0",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_int, .value = &hud_swap },
};
view_t sbar_view;
view_t sbar_inventory_view;
view_t sbar_frags_view;
view_t hud_view;
view_t hud_inventory_view;
view_t hud_armament_view;
view_t hud_frags_view;
view_t hud_overlay_view;
view_t hud_stuff_view;
view_t hud_main_view;
static void
hud_sbar_f (void *data, const cvar_t *cvar)
{
HUD_Calc_sb_lines (*r_data->scr_viewsize);
SCR_SetBottomMargin (hud_sbar ? hud_sb_lines : 0);
#if 0//XXX
if (hud_sbar) {
view_remove (hud_main_view, hud_main_view->children[0]);
view_insert (hud_main_view, sbar_view, 0);
} else {
view_remove (hud_main_view, hud_main_view->children[0]);
view_insert (hud_main_view, hud_view, 0);
}
#endif
}
static void
hud_swap_f (void *data, const cvar_t *cvar)
{
#if 0//XXX
if (hud_swap) {
//FIXME why is this needed for nq but not for qw?
hud_armament_view->children[0]->gravity = grav_northwest;
hud_armament_view->children[1]->gravity = grav_southeast;
view_setgravity (hud_armament_view, grav_southwest);
view_setgravity (hud_stuff_view, grav_southeast);
} else {
//FIXME why is this needed for nq but not for qw?
hud_armament_view->children[0]->gravity = grav_northeast;
hud_armament_view->children[1]->gravity = grav_southwest;
view_setgravity (hud_armament_view, grav_southeast);
view_setgravity (hud_stuff_view, grav_southwest);
}
view_move (hud_armament_view, hud_armament_view->xpos,
hud_armament_view->ypos);
view_move (hud_stuff_view, hud_stuff_view->xpos, hud_stuff_view->ypos);
#endif
}
static void
hud_scoreboard_gravity_f (void *data, const cvar_t *cvar)
{
#if 0//XXX
view_setgravity (hud_overlay_view, hud_scoreboard_gravity);
#endif
}
void
HUD_Init (void)
{
hud_registry = ECS_NewRegistry ();
ECS_RegisterComponents (hud_registry, hud_components, hud_comp_count);
hud_registry->href_comp = hud_href;
hud_view = View_New (hud_registry, nullview);
}
void
HUD_Init_Cvars (void)
{
Cvar_Register (&hud_sbar_cvar, hud_sbar_f, 0);
Cvar_Register (&hud_swap_cvar, hud_swap_f, 0);
Cvar_Register (&hud_scoreboard_gravity_cvar, hud_scoreboard_gravity_f, 0);
}
void
HUD_Calc_sb_lines (int view_size)
{
#if 0//XXX
int stuff_y;
if (view_size >= 120) {
hud_sb_lines = 0;
stuff_y = 0;
} else if (view_size >= 110) {
hud_sb_lines = 24;
sbar_inventory_view->visible = 0;
hud_inventory_view->visible = 0;
hud_armament_view->visible = 0;
stuff_y = 32;
} else {
hud_sb_lines = 48;
sbar_inventory_view->visible = 1;
hud_inventory_view->visible = 1;
hud_armament_view->visible = 1;
stuff_y = 48;
}
if (hud_sb_lines) {
sbar_view->visible = 1;
hud_view->visible = 1;
view_resize (sbar_view, sbar_view->xlen, hud_sb_lines);
view_resize (hud_view, hud_view->xlen, hud_sb_lines);
} else {
sbar_view->visible = 0;
hud_view->visible = 0;
}
view_move (hud_stuff_view, hud_stuff_view->xpos, stuff_y);
#endif
}
static void
draw_tile_views (ecs_pool_t *pool)
{
uint32_t count = pool->count;
uint32_t *ent = pool->dense;
while (count-- > 0) {
view_t view = { .id = *ent++, .reg = hud_registry };
if (View_GetVisible (view)) {
view_pos_t pos = View_GetAbs (view);
view_pos_t len = View_GetLen (view);
r_funcs->Draw_TileClear (pos.x, pos.y, len.x, len.y);
}
}
}
static void
draw_pic_views (ecs_pool_t *pool)
{
uint32_t count = pool->count;
uint32_t *ent = pool->dense;
qpic_t **pic = pool->data;
while (count-- > 0) {
view_t view = { .id = *ent++, .reg = hud_registry };
if (View_GetVisible (view)) {
view_pos_t pos = View_GetAbs (view);
r_funcs->Draw_Pic (pos.x, pos.y, *pic);
}
pic++;
}
}
static void
draw_subpic_views (ecs_pool_t *pool)
{
uint32_t count = pool->count;
uint32_t *ent = pool->dense;
hud_subpic_t *subpic = pool->data;
while (count-- > 0) {
view_t view = { .id = *ent++, .reg = hud_registry };
if (View_GetVisible (view)) {
view_pos_t pos = View_GetAbs (view);
r_funcs->Draw_SubPic (pos.x, pos.y, subpic->pic,
subpic->x, subpic->y, subpic->w, subpic->h);
}
subpic++;
}
}
static void
draw_cachepic_views (ecs_pool_t *pool)
{
uint32_t count = pool->count;
uint32_t *ent = pool->dense;
const char **name = pool->data;
while (count-- > 0) {
view_t view = { .id = *ent++, .reg = hud_registry };
if (View_GetVisible (view)) {
view_pos_t pos = View_GetAbs (view);
qpic_t *pic = r_funcs->Draw_CachePic (*name, 1);
r_funcs->Draw_Pic (pos.x, pos.y, pic);
}
name++;
}
}
static void
draw_fill_views (ecs_pool_t *pool)
{
uint32_t count = pool->count;
uint32_t *ent = pool->dense;
uint32_t *fill = pool->data;
while (count-- > 0) {
view_t view = { .id = *ent++, .reg = hud_registry };
if (View_GetVisible (view)) {
view_pos_t pos = View_GetAbs (view);
view_pos_t len = View_GetLen (view);
r_funcs->Draw_Fill (pos.x, pos.y, len.x, len.y, *fill);
}
fill++;
}
}
static void
draw_charbuff_views (ecs_pool_t *pool)
{
uint32_t count = pool->count;
uint32_t *ent = pool->dense;
draw_charbuffer_t **charbuff = pool->data;
while (count-- > 0) {
view_t view = { .id = *ent++, .reg = hud_registry };
if (View_GetVisible (view)) {
view_pos_t pos = View_GetAbs (view);
r_funcs->Draw_CharBuffer (pos.x, pos.y, *charbuff);
}
charbuff++;
}
}
static void
draw_func_views (ecs_pool_t *pool)
{
uint32_t count = pool->count;
uint32_t *ent = pool->dense;
void (**func) (view_pos_t, view_pos_t) = pool->data;
while (count-- > 0) {
view_t view = { .id = *ent++, .reg = hud_registry };
if (View_GetVisible (view)) {
view_pos_t pos = View_GetAbs (view);
view_pos_t len = View_GetLen (view);
(*func) (pos, len);
}
func++;
}
}
void
HUD_Draw_Views (void)
{
static void (*draw_func[hud_comp_count]) (ecs_pool_t *) = {
[hud_tile] = draw_tile_views,
[hud_pic] = draw_pic_views,
[hud_subpic] = draw_subpic_views,
[hud_cachepic] = draw_cachepic_views,
[hud_fill] = draw_fill_views,
[hud_charbuff] = draw_charbuff_views,
[hud_func] = draw_func_views,
};
for (int i = 0; i < hud_comp_count; i++) {
if (draw_func[i]) {
draw_func[i] (&hud_registry->comp_pools[i]);
}
}
}