quakeforge/libs
Bill Currie efc1fdbd29 [gamecode] Add matrix instructions
Only matrix-vector, vector-matrix and vector-vector outer products (no
more room), but that's enough to get decent performance out of
matrix-matrix and matrix-scalar (both of which can be done as a set of
matrix-vector or vertex-scalar products).

Progs version bumped because I found that I'd put the swizzle and 2d
wedge ops in the wrong spot (compared to both intention and docs) and
rather than adjust the docs, I took advantage of the opportunity to get
a nicer layout for the wedge products (nestled into the spare slots left
by the 2x2 matrix ops, which seems fitting as the 2d wedge is the
determinant of a 2x2 matrix).
2024-11-26 00:22:56 +09:00
..
audio [sound] Flush sfx hash table on gamedir change 2024-01-13 01:03:23 +09:00
client Fix some dodgy shifts 2024-09-24 10:54:17 +09:00
console [console] Use aligned malloc for menu progs 2024-09-24 10:58:47 +09:00
ecs [sys] Move terminal color escapes to sys.h 2024-01-30 23:13:16 +09:00
gamecode [gamecode] Add matrix instructions 2024-11-26 00:22:56 +09:00
gib [gamecode] Save all param pointers with PR_SaveParams 2024-09-05 00:00:44 +09:00
image [image] Ensure tex fields are all initialized 2024-01-15 14:59:11 +09:00
input [input] Plug some potential UB 2024-09-24 11:28:59 +09:00
models [vulkan] Regenerate mips for transparent textures 2024-10-04 22:10:08 +09:00
net [net] Always allocate memory for ifaces 2024-09-24 11:04:27 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [gamecode] Save all param pointers with PR_SaveParams 2024-09-05 00:00:44 +09:00
scene [scene] Add support for a scene camera 2024-02-01 11:20:36 +09:00
ui [ui] Pass text verticality and font to configure_textview 2024-10-10 14:09:24 +09:00
util [plist] Fix a purity issue in the json test 2024-10-26 23:34:55 +09:00
video [qfcc] Use count for number of array elements 2024-11-17 15:27:10 +09:00
Makemodule.am [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00