mirror of
https://git.code.sf.net/p/quake/quakeforge
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efaef89c5f
I got the idea from blender when I discovered by accident that quat * vect produces the same result as quat * qvect * quat* and looked up the code to check what was going on. While matrix/vector multiplication still beats the pants off quaternion/vector multiplication, QuatMultVec is a slight optimization over quat * qvect * quat* (17+,24* vs 24+,32*, plus no need to to generate quat*). |
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audio | ||
console | ||
gamecode | ||
gib | ||
image | ||
models | ||
net | ||
qw | ||
ruamoko | ||
util | ||
video | ||
Makefile.am |