quakeforge/nq/include
Bill Currie f962db1820 Nuke cl_entity_state_t.
It was a hack to help with cleaning up the renderer, but is now in the way
of merging the clients.

This happens to fix the position/angle lerping, though angles behave a
little oddly.
2012-06-28 07:22:28 +09:00
..
Makefile.am Rename host_skin.c to cl_skin.c. 2011-12-22 16:54:22 +09:00
chase.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
cl_skin.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
client.h Nuke cl_entity_state_t. 2012-06-28 07:22:28 +09:00
game.h Nuke UNALIGNED_OK. 2012-06-15 22:02:17 +09:00
host.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
protocol.h Clean up entity_state_t diffs. 2012-06-20 08:01:32 +09:00
server.h Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
sv_pr_cmds.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
sv_progs.h Make simple gravity acceleration framerate independent. 2012-04-28 14:54:58 +09:00