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https://git.code.sf.net/p/quake/quakeforge
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It seems that i686 code generation is all over the place reguarding sse2 vs fp, with the resulting differences in carried precision. I'm not sure I'm happy with the situation, but at least it's being tested to a certain extent. Not sure if this broke basic (no sse) i686 tests. |
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audio | ||
client | ||
console | ||
entity | ||
gamecode | ||
gib | ||
image | ||
models | ||
net | ||
qw | ||
ruamoko | ||
util | ||
video | ||
Makemodule.am |