quakeforge/libs
Bill Currie ef9b04ba83 [util] Get tests working with sse2
It seems that i686 code generation is all over the place reguarding sse2
vs fp, with the resulting differences in carried precision. I'm not sure
I'm happy with the situation, but at least it's being tested to a
certain extent. Not sure if this broke basic (no sse) i686 tests.
2021-06-01 18:53:53 +09:00
..
audio [win] Clean up a pile of messy externs 2021-03-31 10:36:30 +09:00
client [build] Get make distcheck working again 2021-03-29 17:35:30 +09:00
console [nq] Sort out some of the issues with keydest 2021-03-29 22:39:43 +09:00
entity [entity] Use _aligned_malloc etc for _WIN32 2021-04-02 21:02:14 +09:00
gamecode [gamecode] Set legacy progs def sizes from type 2021-04-25 12:27:07 +09:00
gib [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
image [image] Add function to get image memory size 2021-04-25 08:38:13 +09:00
models [vulkan] Check leaf sky visibility for suns 2021-04-25 12:27:07 +09:00
net [net] Move found host caching into net_main 2021-04-04 18:38:14 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
util [util] Get tests working with sse2 2021-06-01 18:53:53 +09:00
video [vulkan] Conditionalize vulkan tests 2021-06-01 18:53:53 +09:00
Makemodule.am [entity] Start work on a new entity library 2021-03-09 11:39:41 +09:00