mirror of
https://git.code.sf.net/p/quake/quakeforge
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7ef9aab7f3
Since it is updated every frame, it needs to be as fast as possible for the cpu code. This seems to make a difference of about 10us (~130 -> ~120) when testing in marcher. Not a huge change, but the timing calculation was wrapped around the entire base world pass, so there was a fair bit of overhead from bsp traversal etc. |
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Makemodule.am |