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https://git.code.sf.net/p/quake/quakeforge
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ef6e4722d5
Having to refigure out what values are going into the vectors got old very fast. The comments don't help with verifying the values, but at least I can tell at a glance where 2(xy - wz) goes and thus determine the "orientation" of the matrix. |
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.. | ||
mat4f.h | ||
types.h | ||
vec2d.h | ||
vec2f.h | ||
vec2i.h | ||
vec4d.h | ||
vec4f.h | ||
vec4i.h |