quakeforge/libs/audio/targets/Makefile.am
Adam Olsen 0dee26397c Make sdl audio work. And despite claims, it's not actually bad
(except for esd, but that's not sdl's fault).
I havn't tested it with other hardware or different config variables,
and I've experienced the occasional hang or segfault on exit, so
feedback is very welcome. :)
2001-04-27 07:41:47 +00:00

44 lines
1.2 KiB
Makefile

INCLUDES= -I$(top_srcdir)/include $(SOUND_CFLAGS)
lib_LTLIBRARIES = @SND_TARGETS@
EXTRA_LTLIBRARIES = libQFsound.la
libQFsound_la_LDFLAGS = -version-info 1:0:0 $(CD_LIBS)
#
# ... Audio targets
#
common_sound_files= snd_common.c snd_dma.c snd_mem.c snd_mix.c snd_mixa.S
if SNDTYPE_SDL
libQFsound_la_SOURCES= $(common_sound_files) snd_sdl.c
endif
if SNDTYPE_ALSA_0_5
libQFsound_la_SOURCES= $(common_sound_files) snd_alsa_0_5.c
endif
if SNDTYPE_ALSA_0_9
libQFsound_la_SOURCES= $(common_sound_files) snd_alsa_0_9.c
endif
# No idea what this is. it's in configure.in though...
#if SNDTYPE_MME
#libQFsound_la_SOURCES= $(common_sound_files) snd_mme.c
#endif
if SNDTYPE_OSS
libQFsound_la_SOURCES= $(common_sound_files) snd_oss.c
endif
if SNDTYPE_SGI
libQFsound_la_SOURCES= $(common_sound_files) snd_sgi.c
endif
if SNDTYPE_SUN
libQFsound_la_SOURCES= $(common_sound_files) snd_sun.c
endif
if SNDTYPE_WIN32
libQFsound_la_SOURCES= $(common_sound_files) snd_win.c
endif
if SNDTYPE_NULL
libQFsound_la_SOURCES= snd_common.c snd_null.c
endif
libQFsound.la: $(libQFsound_la_OBJECTS) $(libQFsound_la_DEPENDENCIES)
$(LINK) -rpath $(libdir) $(libQFsound_la_LDFLAGS) $(libQFsound_la_OBJECTS) $(libQFsound_la_LIBADD) $(LIBS)
LIBLIST = libQFsound.la @LIBRARY_SEARCH_PATH@