quakeforge/libs/video/renderer/glsl
Bill Currie ef37ed39a9 Clean up global symbols for the glsl renderer.
Where possible, symbols have been made static, prefixed with glsl_/GLSL_ or
moved into the code shared by all renderers. This will make doing plugins
easier but done now for link testing. The moving was done via the gl
commit.
2012-02-18 11:48:52 +09:00
..
glsl_alias.c Clean up global symbols for the glsl renderer. 2012-02-18 11:48:52 +09:00
glsl_bsp.c Clean up global symbols for the glsl renderer. 2012-02-18 11:48:52 +09:00
glsl_draw.c Clean up global symbols for the glsl renderer. 2012-02-18 11:48:52 +09:00
glsl_fog.c Implement global fog. 2012-01-29 10:27:28 +09:00
glsl_lightmap.c Clean up global symbols for the glsl renderer. 2012-02-18 11:48:52 +09:00
glsl_main.c Clean up global symbols for the glsl renderer. 2012-02-18 11:48:52 +09:00
glsl_particles.c Clean up global symbols for the glsl renderer. 2012-02-18 11:48:52 +09:00
glsl_screen.c Revamp cshifts and implement in glsl. 2012-01-28 20:45:14 +09:00
glsl_sprite.c Clean up global symbols for the glsl renderer. 2012-02-18 11:48:52 +09:00
glsl_textures.c Clean up global symbols for the glsl renderer. 2012-02-18 11:48:52 +09:00
Makefile.am Use QF_NEED for the renderer and model libraries. 2012-02-10 13:29:45 +09:00
quake2d.frag Use 0.0 instead of 0.5 for t for palette lookups. 2012-01-14 20:51:43 +09:00
quakebsp.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakebsp.vert Implement water alpha. 2012-01-28 21:20:34 +09:00
quakeico.vert Work around a bug in mesa. 2011-12-28 20:43:56 +09:00
quakemdl.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakemdl.vert Rework the alias vertex shader and rendering code for lerping. 2012-01-04 14:35:34 +09:00
quakepar.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakepar.vert Implement QF style particles. 2012-01-21 19:51:18 +09:00
quakepnt.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakepnt.vert Tweak the size of point particles. 2012-01-21 22:05:24 +09:00
quakeskb.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakeski.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakesky.vert Perform some black magic. 2012-01-12 21:23:39 +09:00
quakespr.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakespr.vert Implement sprite rendering. 2011-12-31 14:39:33 +09:00
quaketrb.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quaketxt.vert Add support for vertex colors. 2011-12-28 09:04:26 +09:00