quakeforge/libs/models/brush
Bill Currie ef37ed39a9 Clean up global symbols for the glsl renderer.
Where possible, symbols have been made static, prefixed with glsl_/GLSL_ or
moved into the code shared by all renderers. This will make doing plugins
easier but done now for link testing. The moving was done via the gl
commit.
2012-02-18 11:48:52 +09:00
..
gl_model_brush.c Let the render specific texture loader decide on sky texture loading. 2012-01-11 21:08:04 +09:00
glsl_model_brush.c Clean up global symbols for the glsl renderer. 2012-02-18 11:48:52 +09:00
Makefile.am Use QF_NEED for the renderer and model libraries. 2012-02-10 13:29:45 +09:00
model_brush.c Plug the memory/texture/vbo leaks. 2012-01-29 22:32:35 +09:00
sw_model_brush.c Don't use the miptex_t after converting to texture_t. 2012-01-07 17:08:07 +09:00