quakeforge/libs/models
Bill Currie ef37ed39a9 Clean up global symbols for the glsl renderer.
Where possible, symbols have been made static, prefixed with glsl_/GLSL_ or
moved into the code shared by all renderers. This will make doing plugins
easier but done now for link testing. The moving was done via the gl
commit.
2012-02-18 11:48:52 +09:00
..
alias Clean up global symbols for the glsl renderer. 2012-02-18 11:48:52 +09:00
brush Clean up global symbols for the glsl renderer. 2012-02-18 11:48:52 +09:00
sprite Clean up global symbols for the glsl renderer. 2012-02-18 11:48:52 +09:00
test Do an audit of the Makefile.am files. 2012-02-07 16:04:19 +09:00
clip_hull.c Rename mplane_t to plane_t and clean up the mess. 2011-11-28 20:54:34 +09:00
gl_model_fullbright.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
gl_skin.c Clean up global symbols for the gl renderer. 2012-02-18 11:48:52 +09:00
glsl_skin.c Implement custom skins for glsl. 2012-01-24 10:27:05 +09:00
Makefile.am Use QF_NEED for the renderer and model libraries. 2012-02-10 13:29:45 +09:00
model.c Plug the memory/texture/vbo leaks. 2012-01-29 22:32:35 +09:00
null_model.c Link libQFmodels* agains libQFimage. 2012-01-27 19:55:30 +09:00
portal.c Add a function to free a hull's portal information. 2011-12-08 14:58:08 +09:00
skin.c Start working on the new GL skin code. 2012-01-24 23:06:07 +09:00
sw_skin.c Rename Skin_SetColormap_ to Skin_SetupSkin. 2012-01-23 21:40:12 +09:00
trace.c Rename Vector3Scale and QuatCompScale. 2011-12-30 20:04:55 +09:00
winding.c Use a saner "infinity". 2011-12-06 20:50:09 +09:00