quakeforge/include
Bill Currie ef37ed39a9 Clean up global symbols for the glsl renderer.
Where possible, symbols have been made static, prefixed with glsl_/GLSL_ or
moved into the code shared by all renderers. This will make doing plugins
easier but done now for link testing. The moving was done via the gl
commit.
2012-02-18 11:48:52 +09:00
..
QF Clean up global symbols for the glsl renderer. 2012-02-18 11:48:52 +09:00
qw Avoid processing skins every frame. 2012-01-24 10:28:07 +09:00
win32 zixthree's Microsoft Visual C++ 2005 Express Support 2010-11-21 15:29:57 +09:00
adivtab.h
alsa_funcs_list.h
anorm_dots.h
anorms.h
asm_draw.h
asm_i386.h Remove the hull_t defines. 2010-11-29 09:05:20 +09:00
block8.h
block16.h
buildnum.h
clview.h Revamp cshifts and implement in glsl. 2012-01-28 20:45:14 +09:00
compat.h Move min/max/bound and field_offset into better locations. 2011-12-24 10:04:33 +09:00
context_sdl.h
context_x11.h
d_iface.h Merge the particle physics. 2012-01-15 20:14:36 +09:00
d_ifacea.h bigscreen patch from Philippe Troin 2009-12-20 05:34:41 +00:00
d_local.h audit the usage of "only" 2010-01-13 06:42:26 +00:00
dga_check.h
exp.h
fbset.h
garbage.h
getopt.h
gib_buffer.h
gib_builtin.h
gib_classes.h
gib_execute.h
gib_function.h
gib_handle.h
gib_object.h
gib_parse.h
gib_process.h
gib_regex.h
gib_semantics.h
gib_thread.h
gib_tree.h
gib_vars.h
gl_draw.h fix viewsize interaction with the cleaned up screen size handling 2009-12-23 06:29:11 +00:00
gl_warp_sin.h
in_win.h Fix win32 (mingw) builds. 2012-02-07 20:18:23 +09:00
logos.h
Makefile.am Make the dynamic textures more readily available. 2012-01-21 19:13:01 +09:00
net_dgrm.h Document the datagram net driver interface. 2011-08-02 15:22:33 +09:00
net_loop.h Document the "public" functions of NQ's networking code. 2011-07-26 14:15:41 +09:00
net_udp.h Make netmain use netadr_t, same as netchan. 2011-09-04 09:45:19 +09:00
net_vcr.h Document the "public" functions of NQ's networking code. 2011-07-26 14:15:41 +09:00
net_wins.h Fix win32 cross-building. 2011-09-04 09:48:16 +09:00
netchan.h Eliminate the is_server global. 2011-09-04 09:58:13 +09:00
netmain.h Make netmain use netadr_t, same as netchan. 2011-09-04 09:45:19 +09:00
noisetextures.h Make the dynamic textures more readily available. 2012-01-21 19:13:01 +09:00
old_keys.h
ops.h
pstdint.h Prefer int over long for (u)int32_t. 2010-12-23 09:47:05 +09:00
qstring.h
quakeasm.h
r_cvar.h Add support for vertex colors. 2011-12-28 09:04:26 +09:00
r_dynamic.h make the raw particle creation functions available and use them for creating the location marker effect rather than WizSpikeEffect 2007-09-15 04:20:45 +00:00
r_local.h Clean up global symbols for the gl renderer. 2012-02-18 11:48:52 +09:00
r_screen.h
r_shared.h Clean up global symbols for the gl renderer. 2012-02-18 11:48:52 +09:00
regex.h
rua_internal.h Create a message buffer API for Ruamoko 2012-02-06 15:50:32 +09:00
sbar.h audit the usage of "only" 2010-01-13 06:42:26 +00:00
skin_stencil.h
snd_internal.h Don't include the specific plugin headers in plugin.h. 2012-02-13 22:02:07 +09:00
sv_console.h
varrays.h Clean up global symbols for the gl renderer. 2012-02-18 11:48:52 +09:00
vgamodes.h
vregset.h
winquake.h Lots of win32 (mingw cross) build fixes. 2010-12-23 11:40:16 +09:00
world.h Add a function to free a hull's portal information. 2011-12-08 14:58:08 +09:00