quakeforge/tools/qflight/source/entities.c
Bill Currie 6d5ffa9f8e [build] Move to non-recursive make
There's still some cleanup to do, but everything seems to be working
nicely: `make -j` works, `make distcheck` passes. There is probably
plenty of bitrot in the package directories (RPM, debian), though.

The vc project files have been removed since those versions are way out
of date and quakeforge is pretty much dependent on gcc now anyway.

Most of the old Makefile.am files  are now Makemodule.am.  This should
allow for new Makefile.am files that allow local building (to be added
on an as-needed bases).  The current remaining Makefile.am files are for
standalone sub-projects.a

The installable bins are currently built in the top-level build
directory. This may change if the clutter gets to be too much.

While this does make a noticeable difference in build times, the main
reason for the switch was to take care of the growing dependency issues:
now it's possible to build tools for code generation (eg, using qfcc and
ruamoko programs for code-gen).
2020-06-25 11:35:37 +09:00

443 lines
11 KiB
C

/*
trace.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 2002 Colin Thompson
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_IO_H
# include <io.h>
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#ifdef HAVE_UNISTD_H
# include <unistd.h>
#endif
#include <stdlib.h>
#include "QF/bspfile.h"
#include "QF/dstring.h"
#include "QF/mathlib.h"
#include "QF/progs.h"
#include "QF/qfplist.h"
#include "QF/qtypes.h"
#include "QF/quakefs.h"
#include "QF/script.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "tools/qflight/include/light.h"
#include "tools/qflight/include/threads.h"
#include "tools/qflight/include/entities.h"
#include "tools/qflight/include/options.h"
#include "tools/qflight/include/properties.h"
entity_t *entities;
int num_entities;
entity_t *world_entity;
/*
ENTITY FILE PARSING
If a light has a targetname, generate a unique style in the 32-63 range
*/
int numlighttargets;
const char *lighttargets[32];
static int
LightStyleForTargetname (const char *targetname, qboolean alloc)
{
int i;
for (i = 0; i < numlighttargets; i++)
if (!strcmp (lighttargets[i], targetname))
return 32 + i;
if (!alloc)
return -1;
lighttargets[i] = targetname;
numlighttargets++;
return numlighttargets - 1 + 32;
}
static void
MatchTargets (void)
{
int i, j;
for (i = 0; i < num_entities; i++) {
if (!entities[i].target || !entities[i].target[0])
continue;
for (j = 0; j < num_entities; j++)
if (entities[j].targetname
&& !strcmp (entities[j].targetname, entities[i].target)) {
entities[i].targetent = &entities[j];
// set up spotlight values for lighting code to use
VectorSubtract (entities[i].targetent->origin,
entities[i].origin, entities[i].spotdir);
VectorNormalize (entities[i].spotdir);
if (!entities[i].angle)
entities[i].spotcone = -cos(20 * M_PI / 180);
else
entities[i].spotcone = -cos(entities[i].angle * M_PI / 360);
break;
}
if (j == num_entities) {
printf ("WARNING: entity at (%i,%i,%i) (%s) has unmatched "
"target\n",
(int) entities[i].origin[0], (int) entities[i].origin[1],
(int) entities[i].origin[2], entities[i].classname);
continue;
}
// set the style on the source ent for switchable lights
if (entities[j].style) {
entities[i].style = entities[j].style;
SetKeyValue (&entities[i], "style", va ("%i", entities[i].style));
}
if (entities[i].spotcone >= 0) {
VectorZero (entities[i].spotdir);
entities[i].spotcone = 0;
}
}
}
static void
WriteLights (void)
{
int i;
FILE *f;
entity_t *e;
if (!options.lightsfilename)
return;
printf ("building .lights file\n");
f = fopen (options.lightsfilename, "wb");
for (i = 0; i < num_entities; i++) {
e = entities + i;
if (e->light)
fprintf(f, "%f %f %f %f %f %f %f %f %f %f %f %f %f %d\n",
e->origin[0], e->origin[1], e->origin[2],
e->falloff,
e->color[0], e->color[1], e->color[2],
e->subbrightness,
e->spotdir[0], e->spotdir[1], e->spotdir[2],
e->spotcone, e->lightoffset, e->style);
}
fclose (f);
}
void
LoadEntities (void)
{
double vec[4];
entity_t *entity;
float cutoff_range;
float intensity;
plitem_t *dict;
plitem_t *entity_list;
plitem_t *keys;
int count;
script_t *script;
const char *field_name;
const char *value;
int i, j;
script = Script_New ();
Script_Start (script, "ent data", bsp->entdata);
entity_list = ED_ConvertToPlist (script, 1);
Script_Delete (script);
// start parsing
num_entities = PL_A_NumObjects (entity_list);
entities = malloc (num_entities * sizeof (entity_t));;
// go through all the entities
for (i = 0; i < num_entities; i++) {
entity = &entities[i];
memset (entity, 0, sizeof (*entity));
VectorSet (1, 1, 1, entity->color);
VectorCopy (entity->color, entity->color2);
entity->falloff = DEFAULTFALLOFF * DEFAULTFALLOFF;
entity->lightradius = 0;
entity->lightoffset = LIGHTDISTBIAS;
entity->attenuation = options.attenuation;
entity->sun_light[0] = -1;
entity->sun_light[1] = -1;
VectorSet (1, 1, 1, entity->sun_color[0]);
VectorSet (1, 1, 1, entity->sun_color[1]);
entity->num_suns = 1 + NUMHSUNS * NUMVSUNS;
for (j = 0; j < entity->num_suns; j++) {
// default to straight down
VectorSet (0, 0, 1, entity->sun_dir[j]);
}
entity->dict = PL_ObjectAtIndex (entity_list, i);
dict = PL_NewDictionary ();
// go through all the keys in this entity
keys = PL_D_AllKeys (entity->dict);
count = PL_A_NumObjects (keys);
while (count-- > 0) {
field_name = PL_String (PL_ObjectAtIndex (keys, count));
value = PL_String (PL_ObjectForKey (entity->dict, field_name));
if (!strcmp (field_name, "classname"))
entity->classname = value;
else if (!strcmp (field_name, "target"))
entity->target = value;
else if (!strcmp (field_name, "targetname"))
entity->targetname = value;
else if (!strcmp (field_name, "origin")) {
// scan into doubles, then assign
// which makes it vec_t size independent
if (sscanf (value, "%lf %lf %lf",
&vec[0], &vec[1], &vec[2]) != 3)
fprintf (stderr, "LoadEntities: not 3 values for origin");
else
VectorCopy (vec, entity->origin);
}
// the leading _ is so the engine doesn't search for the field,
// but it's not wanted in the properties dictionary
if (*field_name == '_')
field_name++;
PL_D_AddObject (dict, field_name, PL_NewString (value));
}
if (options.verbosity > 1 && entity->targetname)
printf ("%s %d %d\n", entity->targetname, entity->light,
entity->style);
// all fields have been parsed
if (entity->classname) {
if (!strcmp (entity->classname, "worldspawn")) {
int hsuns = NUMHSUNS;
if (world_entity)
Sys_Error ("More than one worldspawn entity");
set_sun_properties (entity, dict);
if (options.extrabit == 1)
hsuns = 6;
else if (options.extrabit == 2)
hsuns = 16;
entity->num_suns = 1 + hsuns * NUMVSUNS;
if (entity->sun_light[1] <= 0)
entity->num_suns = 1;
if (entity->sun_light[0] <= 0)
entity->num_suns = 0;
world_entity = entity;
} else {
entity->num_suns = 0;
}
if (!strncmp (entity->classname, "light", 5)) {
set_properties (entity, dict);
if (!entity->light)
entity->light = DEFAULTLIGHTLEVEL;
if (!entity->noise)
entity->noise = options.noise;
if (!entity->persistence)
entity->persistence = 1;
}
}
PL_Free (dict);
if (entity->light) {
// convert to subtraction to the brightness for the whole light,
// so it will fade nicely, rather than being clipped off
VectorScale (entity->color2,
entity->light * 16384.0 * options.globallightscale,
entity->color2);
entity->color[0] *= entity->color2[0];
entity->color[1] *= entity->color2[1];
entity->color[2] *= entity->color2[2];
if (entity->lightradius)
entity->subbrightness = 1.0 / (entity->lightradius
* entity->lightradius
* entity->falloff
+ LIGHTDISTBIAS);
if (entity->subbrightness < (1.0 / 1048576.0))
entity->subbrightness = (1.0 / 1048576.0);
intensity = entity->light;
if (intensity < 0)
intensity = -intensity;
switch (entity->attenuation) {
case LIGHT_RADIUS:
// default radius is intensity (same as LIGHT_LINEAR)
if (!entity->radius)
entity->radius = intensity;
break;
case LIGHT_LINEAR:
// don't allow radius to be greater than intensity
if (entity->radius > intensity || entity->radius == 0)
entity->radius = intensity;
break;
case LIGHT_REALISTIC:
if (options.cutoff) {
// approximate limit for faster lighting
cutoff_range = sqrt (intensity / options.cutoff);
if (!entity->radius || cutoff_range < entity->radius)
entity->radius = cutoff_range;
}
break;
case LIGHT_INVERSE:
if (options.cutoff) {
// approximate limit for faster lighting
cutoff_range = intensity / options.cutoff;
if (!entity->radius || cutoff_range < entity->radius)
entity->radius = cutoff_range;
}
break;
case LIGHT_NO_ATTEN:
break;
case LIGHT_LH:
break;
}
}
if (entity->classname && !strcmp (entity->classname, "light")) {
if (entity->targetname && entity->targetname[0]
&& !entity->style) {
char s[16];
entity->style = LightStyleForTargetname (entity->targetname,
true);
sprintf (s, "%i", entity->style);
SetKeyValue (entity, "style", s);
}
}
}
if (!world_entity)
Sys_Error ("no worldspawn entity");
if (options.verbosity >= 0)
printf ("%d entities read\n", num_entities);
MatchTargets ();
WriteLights();
novislights = (entity_t **)calloc (num_entities, sizeof (entity_t *));
}
const char *
ValueForKey (entity_t *ent, const char *key)
{
plitem_t *obj = PL_ObjectForKey (ent->dict, key);
const char *val;
if (!obj)
return "";
val = PL_String (obj);
if (!val)
return "";
return val;
}
void
SetKeyValue (entity_t *ent, const char *key, const char *value)
{
plitem_t *obj;
obj = PL_NewString (value);
PL_D_AddObject (ent->dict, key, obj);
}
entity_t *
FindEntityWithKeyPair (const char *key, const char *value)
{
int i;
entity_t *ent;
plitem_t *obj;
const char *val;
for (i = 0; i < num_entities; i++) {
ent = &entities[i];
obj = PL_ObjectForKey (ent->dict, key);
if (!obj)
continue;
val = PL_String (obj);
if (!val)
break;
if (!strcmp (val, value))
return ent;
}
return 0;
}
void
GetVectorForKey (entity_t *ent, const char *key, vec3_t vec)
{
const char *k;
k = ValueForKey (ent, key);
sscanf (k, "%f %f %f", &vec[0], &vec[1], &vec[2]);
}
void
WriteEntitiesToString (void)
{
dstring_t *buf;
int i;
plitem_t *keys;
int count;
const char *field_name;
const char *value;
buf = dstring_newstr ();
if (options.verbosity >= 0)
printf ("%i switchable light styles\n", numlighttargets);
for (i = 0; i < num_entities; i++) {
if (!entities[i].dict)
continue; // ent got removed
dstring_appendstr (buf, "{\n");
keys = PL_D_AllKeys (entities[i].dict);
count = PL_A_NumObjects (keys);
while (count-- > 0) {
field_name = PL_String (PL_ObjectAtIndex (keys, count));
value = PL_String (PL_ObjectForKey (entities[i].dict, field_name));
dasprintf (buf, "\"%s\" \"%s\"\n", field_name, value);
}
dstring_appendstr (buf, "}\n");
}
BSP_AddEntities (bsp, buf->str, buf->size);
}