quakeforge/tools/qfbsp/source/region.c
Bill Currie 6d5ffa9f8e [build] Move to non-recursive make
There's still some cleanup to do, but everything seems to be working
nicely: `make -j` works, `make distcheck` passes. There is probably
plenty of bitrot in the package directories (RPM, debian), though.

The vc project files have been removed since those versions are way out
of date and quakeforge is pretty much dependent on gcc now anyway.

Most of the old Makefile.am files  are now Makemodule.am.  This should
allow for new Makefile.am files that allow local building (to be added
on an as-needed bases).  The current remaining Makefile.am files are for
standalone sub-projects.a

The installable bins are currently built in the top-level build
directory. This may change if the clutter gets to be too much.

While this does make a noticeable difference in build times, the main
reason for the switch was to take care of the growing dependency issues:
now it's possible to build tools for code generation (eg, using qfcc and
ruamoko programs for code-gen).
2020-06-25 11:35:37 +09:00

272 lines
5.6 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#include "QF/sys.h"
#include "compat.h"
#include "tools/qfbsp/include/bsp5.h"
#include "tools/qfbsp/include/region.h"
#include "tools/qfbsp/include/surfaces.h"
/** \addtogroup qfbsp_region
*/
//@{
/*
input
-----
vertexes
edges
faces
output
------
smaller set of vertexes
smaller set of edges
regions
? triangulated regions
face to region mapping numbers
*/
#define MAX_EDGES_IN_REGION 32
int firstedge;
vec3_t region_mins, region_maxs;
/*
static void
AddPointToRegion (vec3_t p)
{
int i;
for (i = 0; i < 3; i++) {
if (p[i] < region_mins[i])
region_mins[i] = p[i];
if (p[i] > region_maxs[i])
region_maxs[i] = p[i];
}
}
static void
AddFaceToRegionSize (face_t *f)
{
int i;
for (i = 0; i < f->points->numpoints; i++)
AddPointToRegion (f->points->points[i]);
}
static qboolean
CanJoinFaces (face_t *f, face_t *f2)
{
int i;
vec3_t oldmins, oldmaxs;
if (f2->planenum != f->planenum
|| f2->planeside != f->planeside || f2->texturenum != f->texturenum)
return false;
if (f2->outputnumber != -1)
return false;
if (f2->contents[0] != f->contents[0]) { // does this ever happen?
// they shouldn't share.
printf ("CanJoinFaces: edge with different contents");
return false;
}
// check size constraints
if (!(bsp->texinfo[f->texturenum].flags & TEX_SPECIAL)) {
VectorCopy (region_mins, oldmins);
VectorCopy (region_maxs, oldmaxs);
AddFaceToRegionSize (f2);
for (i = 0; i < 3; i++) {
if (region_maxs[i] - region_mins[i] > options.subdivide_size) {
VectorCopy (oldmins, region_mins);
VectorCopy (oldmaxs, region_maxs);
return false;
}
}
} else {
if (bsp->numsurfedges - firstedge + f2->points->numpoints
> MAX_EDGES_IN_REGION)
return false; // a huge water or sky polygon
}
// check edge count constraints
return true;
}
static void
RecursiveGrowRegion (dface_t *r, face_t *f)
{
face_t *f2;
int e, i;
if (f->outputnumber == bsp->numfaces)
return;
if (f->outputnumber != -1)
Sys_Error ("RecursiveGrowRegion: region collision");
f->outputnumber = bsp->numfaces;
// add edges
for (i = 0; i < f->points->numpoints; i++) {
e = f->edges[i];
if (!edgefaces[abs (e)].f[0])
continue; // edge has allready been removed
if (e > 0)
f2 = edgefaces[e].f[1];
else
f2 = edgefaces[-e].f[0];
if (f2 && f2->outputnumber == bsp->numfaces) {
edgefaces[abs (e)].f[0] = NULL;
edgefaces[abs (e)].f[1] = NULL;
continue; // allready merged
}
if (f2 && CanJoinFaces (f, f2)) { // remove the edge and merge the
// faces
edgefaces[abs (e)].f[0] = NULL;
edgefaces[abs (e)].f[1] = NULL;
RecursiveGrowRegion (r, f2);
} else {
// emit a surfedge
BSP_AddSurfEdge (bsp, e);
}
}
}
*/
typedef struct {
int numedges;
int edges[2];
} checkpoint_t;
checkpoint_t checkpoints[MAX_MAP_VERTS];
static void
CountRealNumbers (void)
{
int c, i;
qprintf ("%5i regions\n", bsp->numfaces - firstmodelface);
c = 0;
for (i = firstmodelface; i < bsp->numfaces; i++)
c += bsp->faces[i].numedges;
qprintf ("%5i real marksurfaces\n", c);
c = 0;
for (i = firstmodeledge; i < bsp->numedges; i++)
if (edgefaces[i].f[0])
c++; // not removed
qprintf ("%5i real edges\n", c);
}
static void
GrowNodeRegion_r (node_t * node)
{
dface_t r;
face_t *f;
int i;
if (node->planenum == PLANENUM_LEAF)
return;
node->firstface = bsp->numfaces;
for (f = node->faces; f; f = f->next) {
if (f->texturenum < 0)
continue;
// if (f->outputnumber != -1)
// continue; // allready grown into an earlier region
// emit a region
if (bsp->numfaces == MAX_MAP_FACES)
Sys_Error ("MAX_MAP_FACES");
f->outputnumber = bsp->numfaces;
r.planenum = node->outputplanenum;
r.side = f->planeside;
r.texinfo = f->texturenum;
for (i = 0; i < MAXLIGHTMAPS; i++)
r.styles[i] = 255;
r.lightofs = -1;
// add the face and mergable neighbors to it
#if 0
ClearRegionSize ();
AddFaceToRegionSize (f);
RecursiveGrowRegion (r, f);
#endif
r.firstedge = firstedge = bsp->numsurfedges;
for (i = 0; i < f->points->numpoints; i++) {
BSP_AddSurfEdge (bsp, f->edges[i]);
}
r.numedges = bsp->numsurfedges - r.firstedge;
BSP_AddFace (bsp, &r);
}
node->numfaces = bsp->numfaces - node->firstface;
GrowNodeRegion_r (node->children[0]);
GrowNodeRegion_r (node->children[1]);
}
void
GrowNodeRegions (node_t *headnode)
{
qprintf ("---- GrowRegions ----\n");
GrowNodeRegion_r (headnode);
// RemoveColinearEdges ();
CountRealNumbers ();
}
/*
Turn the faces on a plane into optimal non-convex regions
The edges may still be split later as a result of tjunctions
typedef struct
{
vec3_t dir;
vec3_t origin;
vec3_t p[2];
}
for all faces
for all edges
for all edges so far
if overlap
split
*/
//@}