mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-11 07:42:18 +00:00
6d5ffa9f8e
There's still some cleanup to do, but everything seems to be working nicely: `make -j` works, `make distcheck` passes. There is probably plenty of bitrot in the package directories (RPM, debian), though. The vc project files have been removed since those versions are way out of date and quakeforge is pretty much dependent on gcc now anyway. Most of the old Makefile.am files are now Makemodule.am. This should allow for new Makefile.am files that allow local building (to be added on an as-needed bases). The current remaining Makefile.am files are for standalone sub-projects.a The installable bins are currently built in the top-level build directory. This may change if the clutter gets to be too much. While this does make a noticeable difference in build times, the main reason for the switch was to take care of the growing dependency issues: now it's possible to build tools for code generation (eg, using qfcc and ruamoko programs for code-gen).
239 lines
5.7 KiB
C
239 lines
5.7 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "QF/sys.h"
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#include "tools/qfbsp/include/brush.h"
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#include "tools/qfbsp/include/bsp5.h"
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#include "tools/qfbsp/include/csg4.h"
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#include "tools/qfbsp/include/draw.h"
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#include "tools/qfbsp/include/merge.h"
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#include "tools/qfbsp/include/surfaces.h"
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/** \addtogroup qfbsp_merge
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*/
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//@{
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#define CONTINUOUS_EPSILON 0.001
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/** Try to merge two polygons.
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If two polygons share a common edge and the edges that meet at the common
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points are both inside the other polygons, merge them. The two polygons
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must be on the same plane, the same side of the plane, have the same
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texture and have the same contents on each side.
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\param f1 The first face.
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\param f2 The second face.
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\return The new face or NULL if the faces could not be merged.
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\note The originals will NOT be freed.
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*/
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static face_t *
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TryMerge (const face_t *f1, const face_t *f2)
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{
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face_t *newf;
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int i, j, k, l;
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plane_t *plane;
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qboolean keep1, keep2;
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vec3_t normal, delta, planenormal;
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vec_t dot;
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vec_t *p1, *p2, *p3, *p4, *back;
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winding_t *f1p, *f2p, *newfp;
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if (!(f1p = f1->points) || !(f2p = f2->points))
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return NULL;
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if (f1->planeside != f2->planeside)
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return NULL;
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if (f1->texturenum != f2->texturenum)
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return NULL;
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if (f1->contents[0] != f2->contents[0])
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return NULL;
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if (f1->contents[1] != f2->contents[1])
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return NULL;
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p1 = p2 = NULL;
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// find a common edge
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for (i = 0; i < f1p->numpoints; i++) {
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p1 = f1p->points[i];
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p2 = f1p->points[(i + 1) % f1p->numpoints];
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for (j = 0; j < f2p->numpoints; j++) {
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p3 = f2p->points[j];
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p4 = f2p->points[(j + 1) % f2p->numpoints];
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for (k = 0; k < 3; k++) {
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if (fabs (p1[k] - p4[k]) > EQUAL_EPSILON)
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break;
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if (fabs (p2[k] - p3[k]) > EQUAL_EPSILON)
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break;
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}
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if (k == 3)
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goto found_edge;
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}
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}
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return NULL; // no matching edges
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found_edge:
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// check slope of connected lines
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// if the slopes are colinear, the point can be removed
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plane = &planes[f1->planenum];
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VectorCopy (plane->normal, planenormal);
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if (f1->planeside)
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VectorNegate (planenormal, planenormal);
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back = f1p->points[(i + f1p->numpoints - 1) % f1p->numpoints];
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VectorSubtract (p1, back, delta);
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CrossProduct (planenormal, delta, normal);
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_VectorNormalize (normal);
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back = f2p->points[(j + 2) % f2p->numpoints];
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VectorSubtract (back, p1, delta);
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dot = DotProduct (delta, normal);
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if (dot > CONTINUOUS_EPSILON)
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return NULL; // not a convex polygon
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keep1 = dot < -CONTINUOUS_EPSILON;
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back = f1p->points[(i + 2) % f1p->numpoints];
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VectorSubtract (back, p2, delta);
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CrossProduct (planenormal, delta, normal);
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_VectorNormalize (normal);
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back = f2p->points[(j + f2p->numpoints - 1) % f2p->numpoints];
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VectorSubtract (back, p2, delta);
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dot = DotProduct (delta, normal);
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if (dot > CONTINUOUS_EPSILON)
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return NULL; // not a convex polygon
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keep2 = dot < -CONTINUOUS_EPSILON;
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// build the new polygon
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k = f1p->numpoints + f2p->numpoints - 4 + keep1 + keep2;
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newf = NewFaceFromFace (f1);
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newfp = newf->points = NewWinding (k);
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// copy first polygon
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for (k = (i + 1) % f1p->numpoints; k != i; k = (k + 1) % f1p->numpoints) {
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if (k == (i + 1) % f1p->numpoints && !keep2)
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continue;
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VectorCopy (f1p->points[k], newfp->points[newfp->numpoints]);
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newfp->numpoints++;
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}
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// copy second polygon
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for (l = (j + 1) % f2p->numpoints; l != j; l = (l + 1) % f2p->numpoints) {
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if (l == (j + 1) % f2p->numpoints && !keep1)
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continue;
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VectorCopy (f2p->points[l], newfp->points[newfp->numpoints]);
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newfp->numpoints++;
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}
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return newf;
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}
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qboolean mergedebug;
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face_t *
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MergeFaceToList (face_t *face, face_t *list)
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{
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face_t *newf, *f;
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for (f = list; f; f = f->next) {
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// CheckColinear (f);
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if (mergedebug) {
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Draw_ClearWindow ();
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Draw_DrawFace (face);
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Draw_DrawFace (f);
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Draw_SetBlack ();
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}
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newf = TryMerge (face, f);
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if (!newf)
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continue;
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FreeFace (face);
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FreeWinding (f->points); // merged out
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f->points = 0;
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return MergeFaceToList (newf, list);
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}
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// didn't merge, so add at start
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face->next = list;
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return face;
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}
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face_t *
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FreeMergeListScraps (face_t *merged)
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{
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face_t *head, *next;
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head = NULL;
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for (; merged; merged = next) {
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next = merged->next;
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if (!merged->points)
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FreeFace (merged);
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else {
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merged->next = head;
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head = merged;
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}
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}
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return head;
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}
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void
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MergePlaneFaces (surface_t *plane)
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{
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face_t *merged, *next, *f1;
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merged = NULL;
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for (f1 = plane->faces; f1; f1 = next) {
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next = f1->next;
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merged = MergeFaceToList (f1, merged);
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}
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// chain all of the non-empty faces to the plane
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plane->faces = FreeMergeListScraps (merged);
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}
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void
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MergeAll (surface_t *surfhead)
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{
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face_t *f;
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int mergefaces;
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surface_t *surf;
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printf ("---- MergeAll ----\n");
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mergefaces = 0;
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for (surf = surfhead; surf; surf = surf->next) {
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MergePlaneFaces (surf);
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Draw_ClearWindow ();
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for (f = surf->faces; f; f = f->next) {
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Draw_DrawFace (f);
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mergefaces++;
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}
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}
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printf ("%i mergefaces\n", mergefaces);
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}
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//@}
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