mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-30 16:10:53 +00:00
a0828ddd06
Delete all bogus bsp limits, fixing the code that depended on them. Document those limits that are dictated by the format.
444 lines
9.1 KiB
C
444 lines
9.1 KiB
C
/*
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
|
|
See file, 'COPYING', for details.
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
static __attribute__ ((used)) const char rcsid[] =
|
|
"$Id$";
|
|
|
|
#ifdef HAVE_STRING_H
|
|
# include "string.h"
|
|
#endif
|
|
#include <stdlib.h>
|
|
|
|
#include "QF/sys.h"
|
|
|
|
#include "bsp5.h"
|
|
#include "csg4.h"
|
|
#include "options.h"
|
|
#include "region.h"
|
|
#include "surfaces.h"
|
|
#include "winding.h"
|
|
|
|
/** \addtogroup qfbsp_surface
|
|
*/
|
|
//@{
|
|
|
|
/*
|
|
a surface has all of the faces that could be drawn on a given plane
|
|
|
|
the outside filling stage can remove some of them so a better bsp can be
|
|
generated
|
|
*/
|
|
surface_t newcopy_t;
|
|
int subdivides;
|
|
int c_activefaces, c_peakfaces;
|
|
int c_activesurfaces, c_peaksurfaces;
|
|
|
|
|
|
face_t *
|
|
AllocFace (void)
|
|
{
|
|
face_t *f;
|
|
|
|
c_activefaces++;
|
|
if (c_activefaces > c_peakfaces)
|
|
c_peakfaces = c_activefaces;
|
|
|
|
f = malloc (sizeof (face_t));
|
|
memset (f, 0, sizeof (face_t));
|
|
f->planenum = -1;
|
|
|
|
return f;
|
|
}
|
|
|
|
void
|
|
FreeFace (face_t *f)
|
|
{
|
|
c_activefaces--;
|
|
free (f);
|
|
}
|
|
|
|
surface_t *
|
|
AllocSurface (void)
|
|
{
|
|
surface_t *s;
|
|
|
|
s = malloc (sizeof (surface_t));
|
|
memset (s, 0, sizeof (surface_t));
|
|
|
|
c_activesurfaces++;
|
|
if (c_activesurfaces > c_peaksurfaces)
|
|
c_peaksurfaces = c_activesurfaces;
|
|
|
|
return s;
|
|
}
|
|
|
|
void
|
|
FreeSurface (surface_t *s)
|
|
{
|
|
c_activesurfaces--;
|
|
free (s);
|
|
}
|
|
|
|
void
|
|
SubdivideFace (face_t *f, face_t **prevptr)
|
|
{
|
|
face_t *front, *back, *next;
|
|
float mins, maxs;
|
|
int axis, i;
|
|
plane_t plane;
|
|
texinfo_t *tex;
|
|
vec_t v;
|
|
|
|
if (f->texturenum < 0) // don't subdivide HINT or SKIP
|
|
return;
|
|
|
|
// special (non-surface cached) faces don't need subdivision
|
|
tex = &bsp->texinfo[f->texturenum];
|
|
|
|
if (tex->flags & TEX_SPECIAL)
|
|
return;
|
|
|
|
|
|
for (axis = 0; axis < 2; axis++) {
|
|
while (1) {
|
|
mins = BOGUS_RANGE;
|
|
maxs = -BOGUS_RANGE;
|
|
|
|
for (i = 0; i < f->points->numpoints; i++) {
|
|
v = DotProduct (f->points->points[i], tex->vecs[axis]);
|
|
if (v < mins)
|
|
mins = v;
|
|
if (v > maxs)
|
|
maxs = v;
|
|
}
|
|
|
|
if (maxs - mins <= options.subdivide_size)
|
|
break;
|
|
|
|
// split it
|
|
subdivides++;
|
|
|
|
VectorCopy (tex->vecs[axis], plane.normal);
|
|
v = VectorLength (plane.normal);
|
|
_VectorNormalize (plane.normal);
|
|
plane.dist = (mins + options.subdivide_size - 16) / v;
|
|
next = f->next;
|
|
SplitFace (f, &plane, &front, &back);
|
|
if (!front || !back)
|
|
Sys_Error ("SubdivideFace: didn't split the polygon");
|
|
*prevptr = back;
|
|
back->next = front;
|
|
front->next = next;
|
|
f = back;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
GatherNodeFaces_r (node_t *node)
|
|
{
|
|
face_t *next, *f;
|
|
|
|
if (node->planenum != PLANENUM_LEAF) {
|
|
// decision node
|
|
for (f = node->faces; f; f = next) {
|
|
next = f->next;
|
|
if (!f->points) { // face was removed outside
|
|
FreeFace (f);
|
|
} else {
|
|
f->next = validfaces[f->planenum];
|
|
validfaces[f->planenum] = f;
|
|
}
|
|
}
|
|
|
|
GatherNodeFaces_r (node->children[0]);
|
|
GatherNodeFaces_r (node->children[1]);
|
|
|
|
free (node);
|
|
} else {
|
|
// leaf node
|
|
free (node);
|
|
}
|
|
}
|
|
|
|
surface_t *
|
|
GatherNodeFaces (node_t *headnode)
|
|
{
|
|
memset (validfaces, 0, sizeof (validfaces));
|
|
GatherNodeFaces_r (headnode);
|
|
return BuildSurfaces ();
|
|
}
|
|
|
|
typedef struct hashvert_s {
|
|
struct hashvert_s *next;
|
|
vec3_t point;
|
|
int num;
|
|
int numplanes; // for corner determination
|
|
int planenums[2];
|
|
int numedges;
|
|
} hashvert_t;
|
|
|
|
#define POINT_EPSILON 0.01
|
|
|
|
int c_cornerverts;
|
|
|
|
hashvert_t hvertex[MAX_MAP_VERTS];
|
|
hashvert_t *hvert_p;
|
|
|
|
#define EDGEFACE_CHUNK 4096
|
|
int numedgefaces = 0;
|
|
edgeface_t *edgefaces = 0;
|
|
int firstmodeledge = 1;
|
|
int firstmodelface;
|
|
|
|
#define NUM_HASH 4096
|
|
|
|
hashvert_t *hashverts[NUM_HASH];
|
|
|
|
static vec3_t hash_min, hash_scale;
|
|
|
|
/** Initialize the vertex hash table.
|
|
*/
|
|
static void
|
|
InitHash (void)
|
|
{
|
|
int i;
|
|
int newsize[2];
|
|
vec3_t size;
|
|
vec_t scale, volume;
|
|
|
|
memset (hashverts, 0, sizeof (hashverts));
|
|
|
|
for (i = 0; i < 3; i++) {
|
|
hash_min[i] = -8000;
|
|
size[i] = 16000;
|
|
}
|
|
|
|
volume = size[0] * size[1];
|
|
|
|
scale = sqrt (volume / NUM_HASH);
|
|
|
|
newsize[0] = size[0] / scale;
|
|
newsize[1] = size[1] / scale;
|
|
|
|
hash_scale[0] = newsize[0] / size[0];
|
|
hash_scale[1] = newsize[1] / size[1];
|
|
hash_scale[2] = newsize[1];
|
|
|
|
hvert_p = hvertex;
|
|
}
|
|
|
|
/** Calulate the hash value of a vector.
|
|
|
|
\param vec The vector for which to calculate the hash value.
|
|
\return The hash value of the vector.
|
|
*/
|
|
static unsigned
|
|
HashVec (const vec3_t vec)
|
|
{
|
|
unsigned h;
|
|
|
|
h = hash_scale[0] * (vec[0] - hash_min[0]) * hash_scale[2]
|
|
+ hash_scale[1] * (vec[1] - hash_min[1]);
|
|
if (h >= NUM_HASH)
|
|
return NUM_HASH - 1;
|
|
return h;
|
|
}
|
|
|
|
/** Get the vertex number for the vertex.
|
|
|
|
\param in The vertex for which to get the number.
|
|
\param planenum The plane on which this vertex is.
|
|
*/
|
|
static int
|
|
GetVertex (const vec3_t in, int planenum)
|
|
{
|
|
hashvert_t *hv;
|
|
int h, i;
|
|
vec3_t vert;
|
|
dvertex_t v;
|
|
|
|
for (i = 0; i < 3; i++) {
|
|
if (fabs (in[i] - RINT (in[i])) < 0.001)
|
|
vert[i] = RINT (in[i]);
|
|
else
|
|
vert[i] = in[i];
|
|
}
|
|
|
|
h = HashVec (vert);
|
|
|
|
for (hv = hashverts[h]; hv; hv = hv->next) {
|
|
if (fabs (hv->point[0] - vert[0]) < POINT_EPSILON
|
|
&& fabs (hv->point[1] - vert[1]) < POINT_EPSILON
|
|
&& fabs (hv->point[2] - vert[2]) < POINT_EPSILON) {
|
|
hv->numedges++;
|
|
if (hv->numplanes == 3)
|
|
return hv->num; // already known to be a corner
|
|
for (i = 0; i < hv->numplanes; i++)
|
|
if (hv->planenums[i] == planenum)
|
|
return hv->num; // already know this plane
|
|
if (hv->numplanes == 2)
|
|
c_cornerverts++;
|
|
else
|
|
hv->planenums[hv->numplanes] = planenum;
|
|
hv->numplanes++;
|
|
return hv->num;
|
|
}
|
|
}
|
|
|
|
hv = hvert_p;
|
|
hv->numedges = 1;
|
|
hv->numplanes = 1;
|
|
hv->planenums[0] = planenum;
|
|
hv->next = hashverts[h];
|
|
hashverts[h] = hv;
|
|
VectorCopy (vert, hv->point);
|
|
hv->num = bsp->numvertexes;
|
|
if (hv->num == MAX_MAP_VERTS)
|
|
Sys_Error ("GetVertex: MAX_MAP_VERTS");
|
|
hvert_p++;
|
|
|
|
// emit a vertex
|
|
if (bsp->numvertexes == MAX_MAP_VERTS)
|
|
Sys_Error ("numvertexes == MAX_MAP_VERTS");
|
|
|
|
v.point[0] = vert[0];
|
|
v.point[1] = vert[1];
|
|
v.point[2] = vert[2];
|
|
|
|
BSP_AddVertex (bsp, &v);
|
|
|
|
return hv->num;
|
|
}
|
|
|
|
int c_tryedges;
|
|
|
|
/** Find an edge for the two vertices.
|
|
|
|
If an edge can not be found, create a new one. Will not create a three
|
|
(or more) face edge.
|
|
|
|
\param p1 The first vertex.
|
|
\param p2 The second vertex.
|
|
\param f The face of which the two vertices form an edge.
|
|
\return The edge number. For a re-used edge, the edge number will
|
|
be negative, indicating the ends of the edge are reversed.
|
|
*/
|
|
static int
|
|
GetEdge (const vec3_t p1, const vec3_t p2, face_t *f)
|
|
{
|
|
dedge_t edge;
|
|
int v1, v2, i;
|
|
|
|
if (!f->contents[0])
|
|
Sys_Error ("GetEdge: 0 contents");
|
|
|
|
c_tryedges++;
|
|
// get the vertex numbers for the two vertices
|
|
v1 = GetVertex (p1, f->planenum);
|
|
v2 = GetVertex (p2, f->planenum);
|
|
|
|
// search for an edge that uses the two vertices in the opposite direction
|
|
// but does not yet have a second face.
|
|
for (i = firstmodeledge; i < bsp->numedges; i++) {
|
|
if (v1 == bsp->edges[i].v[1] && v2 == bsp->edges[i].v[0]
|
|
&& !edgefaces[i].f[1]
|
|
&& edgefaces[i].f[0]->contents[0] == f->contents[0]) {
|
|
edgefaces[i].f[1] = f;
|
|
return -i;
|
|
}
|
|
}
|
|
|
|
// Create a new edge.
|
|
while (bsp->numedges >= numedgefaces) {
|
|
numedgefaces += EDGEFACE_CHUNK;
|
|
edgefaces = realloc (edgefaces, numedgefaces * sizeof (edgeface_t));
|
|
}
|
|
edge.v[0] = v1;
|
|
edge.v[1] = v2;
|
|
BSP_AddEdge (bsp, &edge);
|
|
edgefaces[i].f[0] = f;
|
|
edgefaces[i].f[1] = 0;
|
|
|
|
return i;
|
|
}
|
|
|
|
/** Give the face edges.
|
|
|
|
\param face The face to which edges will be given.
|
|
*/
|
|
static void
|
|
FindFaceEdges (face_t *face)
|
|
{
|
|
int i;
|
|
winding_t *facep = face->points;
|
|
|
|
face->outputnumber = -1;
|
|
face->edges = malloc (sizeof (int) * facep->numpoints);
|
|
|
|
for (i = 0; i < facep->numpoints; i++)
|
|
face->edges[i] = GetEdge (facep->points[i],
|
|
facep->points[(i + 1) % facep->numpoints],
|
|
face);
|
|
}
|
|
|
|
/** Recurse through the bsp tree, adding edges to the faces.
|
|
|
|
\param node bsp tree node.
|
|
*/
|
|
static void
|
|
MakeFaceEdges_r (node_t *node)
|
|
{
|
|
face_t *f;
|
|
|
|
if (node->planenum == PLANENUM_LEAF)
|
|
return;
|
|
|
|
for (f = node->faces; f; f = f->next)
|
|
if (f->texturenum >= 0)
|
|
FindFaceEdges (f);
|
|
|
|
MakeFaceEdges_r (node->children[0]);
|
|
MakeFaceEdges_r (node->children[1]);
|
|
}
|
|
|
|
void
|
|
MakeFaceEdges (node_t *headnode)
|
|
{
|
|
qprintf ("----- MakeFaceEdges -----\n");
|
|
|
|
InitHash ();
|
|
c_tryedges = 0;
|
|
c_cornerverts = 0;
|
|
|
|
MakeFaceEdges_r (headnode);
|
|
|
|
// CheckEdges ();
|
|
|
|
GrowNodeRegions (headnode);
|
|
|
|
firstmodeledge = bsp->numedges;
|
|
firstmodelface = bsp->numfaces;
|
|
}
|
|
|
|
//@}
|