quakeforge/libs/video/renderer/vulkan/vulkan_alias.c
Bill Currie eeda04e3c9 [vulkan] Name most resources
This makes debugging with renderdoc and validation messages much easier
(no more "what buffer is that?").
2021-01-31 19:58:55 +09:00

367 lines
12 KiB
C

/*
vulkan_alias.c
Vulkan alias model pipeline
Copyright (C) 2012 Bill Currie <bill@taniwha.org>
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2012/1/7
Date: 2021/1/26
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdlib.h>
#include "qfalloca.h"
#include "QF/cvar.h"
#include "QF/darray.h"
#include "QF/dstring.h"
#include "QF/image.h"
#include "QF/render.h"
#include "QF/skin.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/vrect.h"
#include "QF/Vulkan/qf_alias.h"
#include "QF/Vulkan/qf_texture.h"
#include "QF/Vulkan/buffer.h"
#include "QF/Vulkan/command.h"
#include "QF/Vulkan/debug.h"
#include "QF/Vulkan/descriptor.h"
#include "QF/Vulkan/device.h"
#include "r_internal.h"
#include "vid_vulkan.h"
#include "vkparse.h"
static VkImageView
get_view (qfv_tex_t *tex, qfv_tex_t *default_tex)
{
if (tex) {
return tex->view;
}
if (default_tex) {
return default_tex->view;
}
return 0;
}
void
Vulkan_DrawAlias (entity_t *ent, struct vulkan_ctx_s *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
aliasctx_t *actx = ctx->alias_context;
aliasframe_t *aframe = &actx->frames.a[ctx->curFrame];
model_t *model = ent->model;
aliashdr_t *hdr;
qfv_alias_mesh_t *mesh;
float blend;
aliasskin_t *skin;
if (!(hdr = model->aliashdr)) {
hdr = Cache_Get (&model->cache);
}
mesh = (qfv_alias_mesh_t *) ((byte *) hdr + hdr->commands);
blend = R_AliasGetLerpedFrames (ent, hdr);
if (0/*XXX ent->skin && ent->skin->tex*/) {
//skin = ent->skin->tex;
} else {
maliasskindesc_t *skindesc;
skindesc = R_AliasGetSkindesc (ent->skinnum, hdr);
skin = (aliasskin_t *) ((byte *) hdr + skindesc->skin);
}
VkDeviceSize offsets[] = {
ent->pose1 * hdr->poseverts * sizeof (aliasvrt_t),
ent->pose2 * hdr->poseverts * sizeof (aliasvrt_t),
0,
};
VkBuffer buffers[] = {
mesh->vertex_buffer,
mesh->vertex_buffer,
mesh->uv_buffer,
};
dfunc->vkCmdBindVertexBuffers (aframe->cmd, 0, 3, buffers, offsets);
dfunc->vkCmdBindIndexBuffer (aframe->cmd, mesh->index_buffer, 0,
VK_INDEX_TYPE_UINT32);
dfunc->vkCmdPushConstants (aframe->cmd, actx->layout,
VK_SHADER_STAGE_VERTEX_BIT,
0, 16 * sizeof (float), ent->transform);
dfunc->vkCmdPushConstants (aframe->cmd, actx->layout,
VK_SHADER_STAGE_VERTEX_BIT,
64, sizeof (float), &blend);
aframe->imageInfo[0].imageView = get_view (skin->tex, ctx->default_white);
aframe->imageInfo[1].imageView = get_view (skin->glow, ctx->default_black);
aframe->imageInfo[2].imageView = get_view (skin->colora,
ctx->default_black);
aframe->imageInfo[3].imageView = get_view (skin->colorb,
ctx->default_black);
dfunc->vkCmdPushDescriptorSetKHR (aframe->cmd,
VK_PIPELINE_BIND_POINT_GRAPHICS,
actx->layout,
0, ALIAS_IMAGE_INFOS,
aframe->descriptors
+ ALIAS_BUFFER_INFOS);
dfunc->vkCmdDrawIndexed (aframe->cmd, 3 * hdr->mdl.numtris, 1, 0, 0, 0);
}
static void
calc_lighting (qfv_light_t *light, entity_t *ent)
{
vec3_t ambient_color;
//FIXME should be ent->position
float l = R_LightPoint (r_origin) / 128.0;
//XXX l = max (light, max (ent->model->min_light, ent->min_light));
light->type = 2;
VectorSet (1, 1, 1, ambient_color); //FIXME
// position doubles as ambient light
VectorScale (ambient_color, l, light->position);
VectorSet (-1, 0, 0, light->direction); //FIXME
VectorCopy (light->position, light->color);
}
void
Vulkan_AliasBegin (vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
aliasctx_t *actx = ctx->alias_context;
dlight_t *lights[ALIAS_LIGHTS];
//XXX quat_t fog;
__auto_type cframe = &ctx->framebuffers.a[ctx->curFrame];
aliasframe_t *aframe = &actx->frames.a[ctx->curFrame];
VkCommandBuffer cmd = aframe->cmd;
DARRAY_APPEND (cframe->subCommand, cmd);
//FIXME ambient needs to be per entity
aframe->lights->light_count = 1;
calc_lighting (&aframe->lights->lights[0], 0);
R_FindNearLights (r_origin, ALIAS_LIGHTS - 1, lights);
for (int i = 0; i < ALIAS_LIGHTS - 1; i++) {
if (!lights[i]) {
break;
}
aframe->lights->light_count++;
VectorCopy (lights[i]->color, aframe->lights->lights[i + 1].color);
VectorCopy (lights[i]->origin, aframe->lights->lights[i + 1].position);
aframe->lights->lights[i + 1].dist = lights[i]->radius;
aframe->lights->lights[i + 1].type = 0;
}
//FIXME need per frame matrices
aframe->bufferInfo[0].buffer = ctx->matrices.buffer_3d;
aframe->bufferInfo[1].buffer = aframe->light_buffer;
dfunc->vkResetCommandBuffer (cmd, 0);
VkCommandBufferInheritanceInfo inherit = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO, 0,
ctx->renderpass.renderpass, 0,
cframe->framebuffer,
0, 0, 0,
};
VkCommandBufferBeginInfo beginInfo = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, 0,
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
| VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT, &inherit,
};
dfunc->vkBeginCommandBuffer (cmd, &beginInfo);
dfunc->vkCmdBindPipeline (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
actx->pipeline);
//VkDescriptorSet sets[] = {
// aframe->descriptors[0].dstSet,
// aframe->descriptors[1].dstSet,
//};
//dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
// actx->layout, 0, 2, sets, 0, 0);
dfunc->vkCmdPushDescriptorSetKHR (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
actx->layout,
0, 2, aframe->descriptors + 0);
VkViewport viewport = {0, 0, vid.width, vid.height, 0, 1};
VkRect2D scissor = { {0, 0}, {vid.width, vid.height} };
dfunc->vkCmdSetViewport (cmd, 0, 1, &viewport);
dfunc->vkCmdSetScissor (cmd, 0, 1, &scissor);
//dfunc->vkUpdateDescriptorSets (device->dev, 2, aframe->descriptors, 0, 0);
//XXX glsl_Fog_GetColor (fog);
//XXX fog[3] = glsl_Fog_GetDensity () / 64.0;
}
void
Vulkan_AliasEnd (vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
aliasctx_t *actx = ctx->alias_context;
aliasframe_t *aframe = &actx->frames.a[ctx->curFrame];
dfunc->vkEndCommandBuffer (aframe->cmd);
}
static VkDescriptorBufferInfo base_buffer_info = {
0, 0, VK_WHOLE_SIZE
};
static VkDescriptorImageInfo base_image_info = {
0, 0, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
};
static VkWriteDescriptorSet base_buffer_write = {
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, 0, 0,
0, 0, 1,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0, 0, 0
};
static VkWriteDescriptorSet base_image_write = {
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, 0, 0,
0, 0, 1,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
0, 0, 0
};
void
Vulkan_Alias_Init (vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
aliasctx_t *actx = calloc (1, sizeof (aliasctx_t));
ctx->alias_context = actx;
size_t frames = ctx->framebuffers.size;
DARRAY_INIT (&actx->frames, frames);
DARRAY_RESIZE (&actx->frames, frames);
actx->frames.grow = 0;
actx->pipeline = Vulkan_CreatePipeline (ctx, "alias");
actx->layout = QFV_GetPipelineLayout (ctx, "alias.layout");
QFV_duSetObjectName (device, VK_OBJECT_TYPE_PIPELINE_LAYOUT, actx->layout,
va (ctx->va_ctx, "layout:%s", "alias.layout"));
actx->sampler = QFV_GetSampler (ctx, "alias.sampler");
QFV_duSetObjectName (device, VK_OBJECT_TYPE_SAMPLER, actx->sampler,
va (ctx->va_ctx, "sampler:%s", "alias.sampler"));
/*__auto_type layouts = QFV_AllocDescriptorSetLayoutSet (2 * frames, alloca);
for (size_t i = 0; i < layouts->size / 2; i++) {
__auto_type mats = QFV_GetDescriptorSetLayout (ctx, "alias.matrices");
__auto_type lights = QFV_GetDescriptorSetLayout (ctx, "alias.lights");
QFV_duSetObjectName (device, VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT,
mats, va (ctx->va_ctx, "set_layout:%s:%d",
"alias.matrices", i));
QFV_duSetObjectName (device, VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT,
lights, va (ctx->va_ctx, "set_layout:%s:%d",
"alias.lights", i));
layouts->a[2 * i + 0] = mats;
layouts->a[2 * i + 1] = lights;
}*/
//__auto_type pool = QFV_GetDescriptorPool (ctx, "alias.pool");
__auto_type cmdBuffers = QFV_AllocCommandBufferSet (frames, alloca);
QFV_AllocateCommandBuffers (device, ctx->cmdpool, 1, cmdBuffers);
__auto_type lbuffers = QFV_AllocBufferSet (frames, alloca);
for (size_t i = 0; i < frames; i++) {
lbuffers->a[i] = QFV_CreateBuffer (device, sizeof (qfv_light_buffer_t),
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT);
QFV_duSetObjectName (device, VK_OBJECT_TYPE_BUFFER,
lbuffers->a[i],
va (ctx->va_ctx, "buffer:alias:%s:%zd",
"lights", i));
}
VkMemoryRequirements requirements;
dfunc->vkGetBufferMemoryRequirements (device->dev, lbuffers->a[0],
&requirements);
actx->light_memory = QFV_AllocBufferMemory (device, lbuffers->a[0],
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
frames * requirements.size, 0);
QFV_duSetObjectName (device, VK_OBJECT_TYPE_DEVICE_MEMORY,
actx->light_memory, va (ctx->va_ctx,
"memory:alias:%s", "lights"));
byte *light_data;
dfunc->vkMapMemory (device->dev, actx->light_memory, 0,
frames * requirements.size, 0, (void **) &light_data);
//__auto_type sets = QFV_AllocateDescriptorSet (device, pool, layouts);
for (size_t i = 0; i < frames; i++) {
__auto_type aframe = &actx->frames.a[i];
aframe->cmd = cmdBuffers->a[i];
QFV_duSetObjectName (device, VK_OBJECT_TYPE_COMMAND_BUFFER,
aframe->cmd,
va (ctx->va_ctx, "cmd:alias:%zd", i));
aframe->light_buffer = lbuffers->a[i];
aframe->lights = (qfv_light_buffer_t *) (light_data + i * requirements.size);
QFV_BindBufferMemory (device, lbuffers->a[i], actx->light_memory,
i * requirements.size);
for (int j = 0; j < ALIAS_BUFFER_INFOS; j++) {
aframe->bufferInfo[j] = base_buffer_info;
aframe->descriptors[j] = base_buffer_write;
//aframe->descriptors[j].dstSet = sets->a[ALIAS_BUFFER_INFOS*i + j];
aframe->descriptors[j].dstBinding = j;
aframe->descriptors[j].pBufferInfo = &aframe->bufferInfo[j];
}
for (int j = 0; j < ALIAS_IMAGE_INFOS; j++) {
aframe->imageInfo[j] = base_image_info;
aframe->imageInfo[j].sampler = actx->sampler;
int k = j + ALIAS_BUFFER_INFOS;
aframe->descriptors[k] = base_image_write;
aframe->descriptors[k].dstBinding = k;
aframe->descriptors[k].pImageInfo = &aframe->imageInfo[j];
}
}
//free (sets);
}
void
Vulkan_Alias_Shutdown (struct vulkan_ctx_s *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
aliasctx_t *actx = ctx->alias_context;
for (size_t i = 0; i < actx->frames.size; i++) {
__auto_type aframe = &actx->frames.a[i];
dfunc->vkDestroyBuffer (device->dev, aframe->light_buffer, 0);
}
dfunc->vkFreeMemory (device->dev, actx->light_memory, 0);
dfunc->vkDestroyPipeline (device->dev, actx->pipeline, 0);
DARRAY_CLEAR (&actx->frames);
free (actx);
}