quakeforge/include
Brian Koropoff 32e5e6ef0b Numerous GIB bug fixes and optimizations. Fixed/updated some GIB scripts
as well.
2002-12-13 23:36:05 +00:00
..
QF Numerous GIB bug fixes and optimizations. Fixed/updated some GIB scripts 2002-12-13 23:36:05 +00:00
win32 clean out the old win32 support. it's obsolete or dead or only semi-legal 2002-10-30 06:06:57 +00:00
.gitignore Clean up TODO a bit, make gitignore actually ignore all generated files... 2001-10-03 21:38:54 +00:00
Makefile.am make sure r_screen.h gets distributed 2002-12-13 16:53:22 +00:00
adivtab.h Merge adivtab.h while I'm at it. 2001-05-09 17:24:41 +00:00
alsa_funcs_list.h the "two birds with one stone" commit 2002-04-19 20:08:54 +00:00
anorm_dots.h whitespace 2002-08-08 22:03:57 +00:00
anorms.h Merge anorms.h and anorm_dots.h. 2001-05-09 17:22:27 +00:00
asm_draw.h First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
asm_i386.h rename sfxcache_t size to bytes 2002-06-16 04:21:25 +00:00
block8.h More header merging. 2001-05-09 17:29:07 +00:00
block16.h More header merging. 2001-05-09 17:29:07 +00:00
buildnum.h More merging. Become one with the shoggoth. Poor hungry shoggoth... 2001-05-10 02:29:38 +00:00
compat.h Add r_nearclip and r_particles_nearclip. Also put some limits on r_farclip. And fix id's insane max and min float, and some minor improvements in frustum setup in GL. 2002-06-26 22:20:12 +00:00
context_x11.h X11 gamma restoration now works properly for systems with a normal gamma that 2002-04-25 20:53:15 +00:00
d_iface.h Use ramps for spark showers, so they fade in color as well as alpha. 2002-09-17 02:14:58 +00:00
d_ifacea.h Minor bugfix. 2002-01-04 04:05:46 +00:00
d_local.h big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00
dga_check.h First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
exp.h Added useful error messages to the math parser, cleaned up implied 2002-11-13 03:03:37 +00:00
fbset.h big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00
getopt.h mingw gcc 3.1 is freaking weird 2002-06-02 05:27:32 +00:00
gl_warp_sin.h Ack, where did all the chairs go! 2001-05-09 18:45:38 +00:00
in_win.h clear key states on game start 2002-01-17 22:04:58 +00:00
logos.h *shuffle* 2001-05-10 04:16:39 +00:00
menu.h Let's get this into CVS, even if it's not used yet. 2001-04-17 23:04:54 +00:00
old_keys.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
ops.h Added the sqrt and abs math functions and the continue GIB builtin. I 2002-12-08 20:55:40 +00:00
qstring.h various msvc fixes thanks to muzzy (hope he doesn't give up:) 2002-08-20 19:16:11 +00:00
quakeasm.h First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
r_cvar.h gl_skymultipass -> gl_sky_multipass. Much nicer tab completion. 2002-10-10 19:49:36 +00:00
r_dynamic.h big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00
r_local.h more alpha compile fixes. Closes: #60 because while it started out for 2002-11-13 20:20:50 +00:00
r_screen.h merge the bulk of the three screen files into r_screen.c so all common code 2002-12-11 17:34:48 +00:00
r_shared.h first stab at colored alias model lighting 2002-08-12 06:14:55 +00:00
regex.h Added support for enclosing embedded commands in $() and cleaned up the 2002-11-19 04:15:36 +00:00
sbar.h big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00
skin_stencil.h don't install skin_stencil.h 2001-11-05 16:22:03 +00:00
varrays.h Use vertex arrays for text. Another 1-3% speedup. 2002-06-13 05:24:52 +00:00
vgamodes.h First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
view.h start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
vregset.h First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
winquake.h get working with both older (0.3) and newer (2.2) mingw 2002-12-12 20:11:01 +00:00
world.h big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00