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https://git.code.sf.net/p/quake/quakeforge
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07d5749a4e
This is a bit of a hack to allow me to work on vulkan's screen update "pipeline" without having to mess with the other renderers, since it turns out they're (currently) fundamentally incompatible.
60 lines
1.6 KiB
C
60 lines
1.6 KiB
C
/*
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screen.h
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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// screen.h
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#ifndef __QF_screen_h
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#define __QF_screen_h
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struct scene_s;
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struct transform_s;
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struct tex_s;
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void SCR_Init (void);
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typedef void (*SCR_Func)(void);
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// scr_funcs is a null terminated array
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void SCR_UpdateScreen (struct transform_s camera, double realtime,
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SCR_Func *scr_funcs);
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void SCR_UpdateScreen_legacy (struct transform_s camera, double realtime,
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SCR_Func *scr_funcs);
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void SCR_SetFOV (float fov);
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// control whether the 3d viewport is user-controlled or always fullscreen
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void SCR_SetFullscreen (qboolean fullscreen);
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void SCR_SetBottomMargin (int lines);
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void SCR_NewScene (struct scene_s *scene);
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extern int r_timegraph;
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extern int r_zgraph;
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extern int scr_copytop;
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extern qboolean scr_skipupdate;
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struct view_pos_s;
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void R_TimeGraph (struct view_pos_s abs, struct view_pos_s len);
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void R_ZGraph (struct view_pos_s abs, struct view_pos_s len);
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#endif//__QF_screen_h
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