mirror of
https://git.code.sf.net/p/quake/quakeforge
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6d5ffa9f8e
There's still some cleanup to do, but everything seems to be working nicely: `make -j` works, `make distcheck` passes. There is probably plenty of bitrot in the package directories (RPM, debian), though. The vc project files have been removed since those versions are way out of date and quakeforge is pretty much dependent on gcc now anyway. Most of the old Makefile.am files are now Makemodule.am. This should allow for new Makefile.am files that allow local building (to be added on an as-needed bases). The current remaining Makefile.am files are for standalone sub-projects.a The installable bins are currently built in the top-level build directory. This may change if the clutter gets to be too much. While this does make a noticeable difference in build times, the main reason for the switch was to take care of the growing dependency issues: now it's possible to build tools for code generation (eg, using qfcc and ruamoko programs for code-gen). |
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bsp2img.c | ||
CHANGELOG | ||
Makemodule.am | ||
README |
BSP2BMP v0.0.12 How to use: ----------- bsp2bmp -h > BSP->bitmap, version 0.0.12 > > Usage: > bsp2bmp [options] <bspfile> <outfile> > > Options: > -s<scaledown> default: 4, ie 1/4 scale > -z<z_scaling> default: 0 for flat map, >0 for iso 3d, -1 for auto > -p<padding> default: 16-pixel border around final image > -d<direction> iso 3d direction: 7 0 1 > \ | / > 6--+--2 > / | \ > 5 4 3 > default: 7 > -c<camera_axis> default: +Z (+/- X/Y/Z axis) > -t<flatness> threshold of dot product for edge removal; > default is 0.90 > -e disable extraneous edges removal > -a<area> minimum area for a polygon to be drawn > default is 0 > -l<length> minimum length for an edge to be drawn > default is 0 > -n negative image (black on white) > -r write raw data, rather than bmp file Explanation of options: ----------------------- scaledown - amount by which the bsp map coordinates are scaled down by when generating the bitmap. The default of 1/4 size gives a decent compromise between detail and a not-too- overly large resulting image. Value must be less than 1. z_scaling - generate isometric-type (well, sorta) 3d look by taking the Z-coordinate to shift the point when plotting the bitmap. See <direction> for control of direction of shift. The number specified is the maximum number of pixels by which the shift will be done. If equal to 0 (default), the map will be 'flat' padding - margin to place around the image, in pixels. Default is 16. direction - direction in which shifting will be done for plotting of Z-axis. Default direction is 1 (up and to the right), which for a cube will give something like: +-----+ /| /| / | / | +--|--+ | | +-----+ | / | / |/ |/ +-----+ camera axis - axis along which the camera will sit. Valid choices flatness - extraneous edges are removed by taking the dot product of the unit vector normals of the faces which use that edge. If the dot product is less than this threshold, then the line will be plotted. A dot product of 1.0 means the two faces are in the same plane, and hence the edge should be dropped. Anything less than the threshold will be drawn. A bit of leeway is allowed with a 0.90 threshold for rounding errors and map design imperfections (ie. walls not EXACTLY parallel). area/line minimums - if a given edge is smaller than the line minimum or a given face is smaller than the area minimum, the line(s) won't be drawn. This can be used to get rid of smaller details from cluttering up the final output. You may have to play around with the numbers to fine tune the output. raw data - if specified, output will be the raw bitmap data, not a BMP. Notes: ------ * NO error checking is done on the bsp file as of this moment. Use at your own risk, if you plan on (or accidentally) specifiy a non-bsp file, or use on a buggy (ie. improperly referenced faces/edges/etc.) bsp file. * Edge removal is still a big buggy... occasionally some edges which should be kept are removed anyways, or vice versa!