quakeforge/libs/video/renderer/vulkan/shader/alias_depth.vert
Bill Currie b7947b48a5 [vulkan] Move matrices uniform def to a header file
Too many places to keep up to date.
2022-11-21 20:02:18 +09:00

27 lines
531 B
GLSL

#version 450
#extension GL_GOOGLE_include_directive : enable
layout (set = 0, binding = 0) uniform
#include "matrices.h"
;
layout (push_constant) uniform PushConstants {
mat4 Model;
float blend;
};
layout (location = 0) in vec4 vertexa;
layout (location = 1) in vec3 normala;
layout (location = 2) in vec4 vertexb;
layout (location = 3) in vec3 normalb;
void
main (void)
{
vec4 vertex;
vec4 pos;
vertex = mix (vertexa, vertexb, blend);
pos = (Model * vertex);
gl_Position = Projection3d * (View * pos);
}