mirror of
https://git.code.sf.net/p/quake/quakeforge
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6d5e8922a5
I never liked the various hacks I had come up with for representing resource handles in Ruamoko. Structs with an int were awkward to test, pointers and ints could be modified, etc etc. The new @handle keyword (@ used to keep handle free for use) works just like struct, union and enum in syntax, but creates an opaque type suitable for a 32-bit handle. The backing type is a function so v6 progs can use it without (all the necessary opcodes exist) and no modifications were needed for type-checking in binary expressions, but only assignment and comparisons are supported, and (of course) nil. Tested using cbuf_t and QFile: seems to work as desired. I had considered 64-bit handles, but really, if more than 4G resource objects are needed, I'm not sure QF can handle the game. However, that limit is per resource manager, not total. |
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.. | ||
builtins | ||
debugger | ||
device | ||
editor | ||
ui | ||
.gdbinit | ||
gcd.r | ||
input-app.h | ||
input-app.r | ||
Makemodule.am | ||
qdb | ||
qwaq-app.h | ||
qwaq-app.r | ||
qwaq-input.h | ||
qwaq-input.r | ||
qwaq.h | ||
threading.h | ||
z-transform.r |