mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-30 08:00:51 +00:00
643 lines
15 KiB
C
643 lines
15 KiB
C
/*
|
|
vid_wgl.c
|
|
|
|
Win32 WGL vid component
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
static __attribute__ ((unused)) const char rcsid[] =
|
|
"$Id$";
|
|
|
|
#include "winquake.h"
|
|
|
|
#include "QF/cdaudio.h"
|
|
#include "QF/cmd.h"
|
|
#include "QF/console.h"
|
|
#include "QF/cvar.h"
|
|
#include "QF/input.h"
|
|
#include "QF/keys.h"
|
|
#include "QF/qargs.h"
|
|
#include "QF/qendian.h"
|
|
#include "QF/quakefs.h"
|
|
#include "QF/screen.h"
|
|
#include "QF/sound.h"
|
|
#include "QF/sys.h"
|
|
#include "QF/va.h"
|
|
#include "QF/vid.h"
|
|
#include "QF/GL/funcs.h"
|
|
#include "QF/GL/qf_vid.h"
|
|
|
|
#include "compat.h"
|
|
#include "in_win.h"
|
|
#include "r_cvar.h"
|
|
#include "win32/resources/resource.h"
|
|
#include "sbar.h"
|
|
|
|
extern const char *gl_renderer;
|
|
|
|
HWND mainwindow;
|
|
qboolean win_canalttab = false;
|
|
modestate_t modestate = MS_UNINIT;
|
|
RECT window_rect;
|
|
DEVMODE win_gdevmode;
|
|
int window_center_x, window_center_y, window_x, window_y, window_width,
|
|
window_height;
|
|
|
|
static HGLRC (GLAPIENTRY *qf_wglCreateContext) (HDC);
|
|
static BOOL (GLAPIENTRY *qf_wglDeleteContext) (HGLRC);
|
|
static HGLRC (GLAPIENTRY *qf_wglGetCurrentContext) (void);
|
|
static HDC (GLAPIENTRY *qf_wglGetCurrentDC) (void);
|
|
static BOOL (GLAPIENTRY *qf_wglMakeCurrent) (HDC, HGLRC);
|
|
|
|
#define MAX_MODE_LIST 30
|
|
#define VID_ROW_SIZE 3
|
|
#define WARP_WIDTH 320
|
|
#define WARP_HEIGHT 200
|
|
#define MAXWIDTH 10000
|
|
#define MAXHEIGHT 10000
|
|
#define BASEWIDTH 320
|
|
#define BASEHEIGHT 200
|
|
|
|
#define MODE_WINDOWED 0
|
|
#define NO_MODE (MODE_WINDOWED - 1)
|
|
#define MODE_FULLSCREEN_DEFAULT (MODE_WINDOWED + 1)
|
|
|
|
static int windowed_mouse;
|
|
|
|
static HICON hIcon;
|
|
static RECT WindowRect;
|
|
static DWORD WindowStyle;
|
|
|
|
static qboolean fullsbardraw = true;
|
|
|
|
static HDC maindc;
|
|
|
|
|
|
static void GL_Init (void);
|
|
static void * (WINAPI *glGetProcAddress) (const char *symbol) = NULL;
|
|
|
|
|
|
void *
|
|
QFGL_GetProcAddress (void *handle, const char *name)
|
|
{
|
|
void *glfunc = NULL;
|
|
|
|
if (glGetProcAddress)
|
|
glfunc = glGetProcAddress (name);
|
|
if (!glfunc)
|
|
glfunc = GetProcAddress (handle, name);
|
|
return glfunc;
|
|
}
|
|
|
|
void *
|
|
QFGL_LoadLibrary (void)
|
|
{
|
|
void *handle;
|
|
|
|
if (!(handle = LoadLibrary (gl_driver->string)))
|
|
Sys_Error ("Couldn't load OpenGL library %s!", gl_driver->string);
|
|
(FARPROC) glGetProcAddress = GetProcAddress (handle, "wglGetProcAddress");
|
|
return handle;
|
|
}
|
|
|
|
//====================================
|
|
|
|
static void
|
|
CenterWindow (HWND hWndCenter, int width, int height, BOOL lefttopjustify)
|
|
{
|
|
int CenterX, CenterY;
|
|
|
|
CenterX = (GetSystemMetrics (SM_CXSCREEN) - width) / 2;
|
|
CenterY = (GetSystemMetrics (SM_CYSCREEN) - height) / 2;
|
|
if (CenterX > CenterY * 2)
|
|
CenterX >>= 1; // dual screens
|
|
CenterX = (CenterX < 0) ? 0 : CenterX;
|
|
CenterY = (CenterY < 0) ? 0 : CenterY;
|
|
SetWindowPos (hWndCenter, NULL, CenterX, CenterY, 0, 0,
|
|
SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME);
|
|
}
|
|
|
|
static qboolean
|
|
VID_SetWindowedMode ( void )
|
|
{
|
|
HDC hdc;
|
|
int width, height;
|
|
RECT rect;
|
|
|
|
WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU |
|
|
WS_MINIMIZEBOX | WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
|
|
|
|
rect = WindowRect;
|
|
AdjustWindowRect (&rect, WindowStyle, FALSE);
|
|
|
|
width = rect.right - rect.left;
|
|
height = rect.bottom - rect.top;
|
|
|
|
// Create the window
|
|
mainwindow = CreateWindow ("QuakeForge", PROGRAM,
|
|
WindowStyle, rect.left, rect.top, width, height,
|
|
NULL, NULL, global_hInstance, NULL);
|
|
|
|
if (!mainwindow)
|
|
Sys_Error ("Couldn't create DIB window (%lx)", GetLastError ());
|
|
|
|
// Center and show the window
|
|
CenterWindow (mainwindow, WindowRect.right - WindowRect.left,
|
|
WindowRect.bottom - WindowRect.top, false);
|
|
|
|
ShowWindow (mainwindow, SW_SHOWDEFAULT);
|
|
UpdateWindow (mainwindow);
|
|
|
|
modestate = MS_WINDOWED;
|
|
|
|
// because we have set the background brush for the window to NULL
|
|
// (to avoid flickering when re-sizing the window on the desktop),
|
|
// we clear the window to black when created, otherwise it will be
|
|
// empty while Quake starts up.
|
|
hdc = GetDC (mainwindow);
|
|
PatBlt (hdc, 0, 0, WindowRect.right, WindowRect.bottom, BLACKNESS);
|
|
ReleaseDC (mainwindow, hdc);
|
|
|
|
vid.numpages = 2;
|
|
|
|
if(hIcon) {
|
|
SendMessage (mainwindow, WM_SETICON, (WPARAM) TRUE, (LPARAM) hIcon);
|
|
SendMessage (mainwindow, WM_SETICON, (WPARAM) FALSE, (LPARAM) hIcon);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static qboolean
|
|
VID_SetFullDIBMode ( void )
|
|
{
|
|
HDC hdc;
|
|
int width, height;
|
|
RECT rect;
|
|
|
|
if (ChangeDisplaySettings (&win_gdevmode, CDS_FULLSCREEN)
|
|
!= DISP_CHANGE_SUCCESSFUL)
|
|
Sys_Error ("Couldn't set fullscreen DIB mode (%lx)", GetLastError());
|
|
|
|
// FIXME: some drivers have broken FS popup window handling until I find a
|
|
// way around it, or find some other cause for it this is a way to avoid it
|
|
if (COM_CheckParm ("-brokenpopup"))
|
|
WindowStyle = 0;
|
|
else
|
|
WindowStyle = WS_POPUP | WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
|
|
|
|
rect = WindowRect;
|
|
AdjustWindowRect (&rect, WindowStyle, FALSE);
|
|
|
|
width = rect.right - rect.left;
|
|
height = rect.bottom - rect.top;
|
|
|
|
// Create the DIB window
|
|
mainwindow = CreateWindow ("QuakeForge", "GLQuakeWorld", WindowStyle,
|
|
rect.left, rect.top, width, height, NULL, NULL,
|
|
global_hInstance, NULL);
|
|
|
|
if (!mainwindow)
|
|
Sys_Error ("Couldn't create DIB window (%lx)",GetLastError());
|
|
|
|
ShowWindow (mainwindow, SW_SHOWDEFAULT);
|
|
UpdateWindow (mainwindow);
|
|
|
|
// Because we have set the background brush for the window to NULL
|
|
// (to avoid flickering when re-sizing the window on the desktop), we
|
|
// clear the window to black when created, otherwise it will be empty
|
|
// while Quake starts up.
|
|
hdc = GetDC (mainwindow);
|
|
PatBlt (hdc, 0, 0, WindowRect.right, WindowRect.bottom, BLACKNESS);
|
|
ReleaseDC (mainwindow, hdc);
|
|
|
|
vid.numpages = 2;
|
|
|
|
// needed because we're not getting WM_MOVE messages fullscreen on NT
|
|
window_x = 0;
|
|
window_y = 0;
|
|
|
|
if (hIcon) {
|
|
SendMessage (mainwindow, WM_SETICON, (WPARAM) TRUE, (LPARAM) hIcon);
|
|
SendMessage (mainwindow, WM_SETICON, (WPARAM) FALSE, (LPARAM) hIcon);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static int
|
|
VID_SetMode (unsigned char *palette)
|
|
{
|
|
qboolean stat = 0;
|
|
MSG msg;
|
|
|
|
// so Con_Printfs don't mess us up by forcing vid and snd updates
|
|
CDAudio_Pause ();
|
|
|
|
WindowRect.top = WindowRect.left = 0;
|
|
|
|
WindowRect.right = vid_width->int_val;
|
|
WindowRect.bottom = vid_height->int_val;
|
|
|
|
window_width = vid_width->int_val;
|
|
window_height = vid_height->int_val;
|
|
|
|
// Set either the fullscreen or windowed mode
|
|
if (!vid_fullscreen->int_val) {
|
|
if (in_grab->int_val && key_dest == key_game) {
|
|
stat = VID_SetWindowedMode ();
|
|
IN_ActivateMouse ();
|
|
IN_HideMouse ();
|
|
} else {
|
|
IN_DeactivateMouse ();
|
|
IN_ShowMouse ();
|
|
stat = VID_SetWindowedMode ();
|
|
}
|
|
} else {
|
|
stat = VID_SetFullDIBMode ();
|
|
IN_ActivateMouse ();
|
|
IN_HideMouse ();
|
|
}
|
|
|
|
VID_UpdateWindowStatus (window_x, window_y);
|
|
|
|
CDAudio_Resume ();
|
|
|
|
if (!stat) {
|
|
Sys_Error ("Couldn't set video mode");
|
|
}
|
|
|
|
// Now we try to make sure we get the focus on the mode switch, because
|
|
// sometimes in some systems we don't. We grab the foreground, then
|
|
// finish setting up, pump all our messages, and sleep for a little while
|
|
// to let messages finish bouncing around the system, then we put
|
|
// ourselves at the top of the z order, then grab the foreground again,
|
|
// Who knows if it helps, but it probably doesn't hurt
|
|
SetForegroundWindow (mainwindow);
|
|
VID_SetPalette (palette);
|
|
|
|
while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE)) {
|
|
TranslateMessage (&msg);
|
|
DispatchMessage (&msg);
|
|
}
|
|
|
|
Sleep (100);
|
|
|
|
SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0,
|
|
SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW |
|
|
SWP_NOCOPYBITS);
|
|
|
|
SetForegroundWindow (mainwindow);
|
|
|
|
// fix the leftover Alt from any Alt-Tab or the like that switched us away
|
|
IN_ClearStates ();
|
|
|
|
Con_Printf ("Video mode %ix%i initialized.\n", vid_width->int_val,
|
|
vid_height->int_val);
|
|
|
|
VID_SetPalette (palette);
|
|
|
|
vid.recalc_refdef = 1;
|
|
|
|
return true;
|
|
}
|
|
|
|
void
|
|
VID_UpdateWindowStatus (int w_x, int w_y)
|
|
{
|
|
window_rect.left = window_x = w_x;
|
|
window_rect.top = window_y = w_y;
|
|
window_rect.right = window_x + window_width;
|
|
window_rect.bottom = window_y + window_height;
|
|
window_center_x = (window_rect.left + window_rect.right) / 2;
|
|
window_center_y = (window_rect.top + window_rect.bottom) / 2;
|
|
|
|
IN_UpdateClipCursor ();
|
|
}
|
|
|
|
static void
|
|
GL_Init (void)
|
|
{
|
|
GL_Init_Common ();
|
|
if (strnicmp (gl_renderer, "PowerVR", 7) == 0)
|
|
fullsbardraw = true;
|
|
}
|
|
|
|
void
|
|
GL_EndRendering (void)
|
|
{
|
|
if (!scr_skipupdate || block_drawing) {
|
|
qfglFinish ();
|
|
SwapBuffers (maindc);
|
|
}
|
|
|
|
// handle the mouse state when windowed if that's changed
|
|
if (!vid_fullscreen->int_val) {
|
|
if (!in_grab->int_val) {
|
|
if (windowed_mouse) {
|
|
IN_DeactivateMouse ();
|
|
IN_ShowMouse ();
|
|
windowed_mouse = false;
|
|
}
|
|
} else {
|
|
windowed_mouse = true;
|
|
if (key_dest == key_game && !in_mouse_avail && ActiveApp) {
|
|
IN_ActivateMouse ();
|
|
IN_HideMouse ();
|
|
} else if (in_mouse_avail && key_dest != key_game) {
|
|
IN_DeactivateMouse ();
|
|
IN_ShowMouse ();
|
|
}
|
|
}
|
|
}
|
|
if (fullsbardraw)
|
|
Sbar_Changed ();
|
|
}
|
|
|
|
void
|
|
VID_Shutdown (void)
|
|
{
|
|
HGLRC hRC;
|
|
HDC hDC;
|
|
int i, temp[8192];
|
|
|
|
#ifdef SPLASH_SCREEN
|
|
if(hwnd_dialog)
|
|
DestroyWindow (hwnd_dialog);
|
|
#endif
|
|
|
|
if (vid.initialized) {
|
|
win_canalttab = false;
|
|
hRC = qf_wglGetCurrentContext ();
|
|
hDC = qf_wglGetCurrentDC ();
|
|
|
|
qf_wglMakeCurrent (NULL, NULL);
|
|
|
|
// LordHavoc: free textures before closing (may help NVIDIA)
|
|
for (i = 0; i < 8192; i++)
|
|
temp[i] = i + 1;
|
|
qfglDeleteTextures (8192, temp);
|
|
|
|
if (hRC)
|
|
qf_wglDeleteContext (hRC);
|
|
|
|
if (hDC && mainwindow)
|
|
ReleaseDC (mainwindow, hDC);
|
|
|
|
if (vid_fullscreen->int_val)
|
|
ChangeDisplaySettings (NULL, 0);
|
|
|
|
if (maindc && mainwindow)
|
|
ReleaseDC (mainwindow, maindc);
|
|
|
|
AppActivate (false, false);
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
|
|
static BOOL
|
|
bSetupPixelFormat (HDC hDC)
|
|
{
|
|
PIXELFORMATDESCRIPTOR pfd ;
|
|
int pixelformat;
|
|
|
|
memset (&pfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
|
|
pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
|
|
pfd.nVersion = 1;
|
|
pfd.dwFlags = PFD_DOUBLEBUFFER | PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW;
|
|
pfd.iPixelType = PFD_TYPE_RGBA;
|
|
|
|
pfd.cColorBits = win_gdevmode.dmBitsPerPel ;
|
|
|
|
pfd.cDepthBits = 32;
|
|
pfd.iLayerType = PFD_MAIN_PLANE;
|
|
|
|
if ((pixelformat = ChoosePixelFormat (hDC, &pfd)) == 0) {
|
|
MessageBox (NULL, "ChoosePixelFormat failed", "Error", MB_OK);
|
|
return FALSE;
|
|
}
|
|
|
|
if (SetPixelFormat (hDC, pixelformat, &pfd) == FALSE) {
|
|
MessageBox (NULL, "SetPixelFormat failed", "Error", MB_OK);
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
void
|
|
VID_Init (unsigned char *palette)
|
|
{
|
|
BOOL stat;
|
|
int bpp, vid_mode;
|
|
HDC hdc;
|
|
HGLRC baseRC;
|
|
DWORD lasterror;
|
|
WNDCLASS wc;
|
|
|
|
vid_fullscreen = Cvar_Get ("vid_fullscreen", "0", CVAR_ROM | CVAR_ARCHIVE,
|
|
NULL, "Run WGL client at fullscreen");
|
|
GL_Pre_Init ();
|
|
|
|
qf_wglCreateContext = QFGL_ProcAddress (libgl_handle, "wglCreateContext",
|
|
true);
|
|
qf_wglDeleteContext = QFGL_ProcAddress (libgl_handle, "wglDeleteContext",
|
|
true);
|
|
qf_wglGetCurrentContext = QFGL_ProcAddress (libgl_handle,
|
|
"wglGetCurrentContext", true);
|
|
qf_wglGetCurrentDC = QFGL_ProcAddress (libgl_handle, "wglGetCurrentDC",
|
|
true);
|
|
qf_wglMakeCurrent = QFGL_ProcAddress (libgl_handle, "wglMakeCurrent",
|
|
true);
|
|
|
|
memset (&win_gdevmode, 0, sizeof (win_gdevmode));
|
|
|
|
hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON1));
|
|
|
|
|
|
// Register the frame class
|
|
wc.style = 0;
|
|
wc.lpfnWndProc = (WNDPROC) MainWndProc;
|
|
wc.cbClsExtra = 0;
|
|
wc.cbWndExtra = 0;
|
|
wc.hInstance = global_hInstance;
|
|
wc.hIcon = 0;
|
|
wc.hCursor = LoadCursor (NULL, IDC_ARROW);
|
|
wc.hbrBackground = NULL;
|
|
wc.lpszMenuName = 0;
|
|
wc.lpszClassName = "QuakeForge";
|
|
|
|
if (!RegisterClass (&wc))
|
|
Sys_Error ("Couldn't register window class (%lx)", GetLastError ());
|
|
|
|
VID_GetWindowSize (640, 480);
|
|
|
|
if (!vid_fullscreen->int_val) {
|
|
hdc = GetDC (NULL);
|
|
|
|
if (GetDeviceCaps (hdc, RASTERCAPS) & RC_PALETTE) {
|
|
Sys_Error ("Can't run in non-RGB mode");
|
|
}
|
|
|
|
ReleaseDC (NULL, hdc);
|
|
} else {
|
|
if (COM_CheckParm ("-bpp")) {
|
|
bpp = atoi (com_argv[COM_CheckParm ("-bpp") + 1]);
|
|
} else {
|
|
bpp = 16;
|
|
}
|
|
vid_mode = 0;
|
|
do {
|
|
stat = EnumDisplaySettings (NULL, vid_mode, &win_gdevmode);
|
|
|
|
if ((win_gdevmode.dmBitsPerPel == bpp)
|
|
&& (win_gdevmode.dmPelsWidth == vid.width)
|
|
&& (win_gdevmode.dmPelsHeight == vid.height)) {
|
|
win_gdevmode.dmFields = (DM_BITSPERPEL | DM_PELSWIDTH
|
|
| DM_PELSHEIGHT);
|
|
|
|
if (ChangeDisplaySettings (&win_gdevmode,
|
|
CDS_TEST | CDS_FULLSCREEN)
|
|
== DISP_CHANGE_SUCCESSFUL) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
vid_mode++;
|
|
} while (stat);
|
|
if (!stat)
|
|
Sys_Error ("Couldn't get requested resolution (%i, %i, %i)",
|
|
vid_width->int_val, vid_height->int_val, bpp);
|
|
}
|
|
|
|
vid.maxwarpwidth = WARP_WIDTH;
|
|
vid.maxwarpheight = WARP_HEIGHT;
|
|
vid.colormap8 = vid_colormap;
|
|
vid.fullbright = 256 - LittleLong (*((int *) vid.colormap8 + 2048));
|
|
|
|
Con_CheckResize ();
|
|
|
|
#ifdef SPLASH_SCREEN
|
|
if(hwnd_dialog)
|
|
DestroyWindow (hwnd_dialog);
|
|
#endif
|
|
|
|
VID_SetMode (palette);
|
|
|
|
maindc = GetDC (mainwindow);
|
|
bSetupPixelFormat (maindc);
|
|
|
|
baseRC = qf_wglCreateContext (maindc);
|
|
if (!baseRC) {
|
|
lasterror=GetLastError();
|
|
if (maindc && mainwindow)
|
|
ReleaseDC (mainwindow, maindc);
|
|
Sys_Error ("Could not initialize GL (wglCreateContext failed).\n\n"
|
|
"Make sure you are in 65535 color mode, and try running "
|
|
"with -window.\n"
|
|
"Error code: (%lx)", lasterror);
|
|
}
|
|
|
|
if (!qf_wglMakeCurrent (maindc, baseRC)) {
|
|
lasterror = GetLastError ();
|
|
if (baseRC)
|
|
qf_wglDeleteContext (baseRC);
|
|
if (maindc && mainwindow)
|
|
ReleaseDC (mainwindow, maindc);
|
|
Sys_Error ("wglMakeCurrent failed (%lx)", lasterror);
|
|
}
|
|
|
|
GL_Init ();
|
|
|
|
VID_InitGamma (palette);
|
|
VID_Init8bitPalette ();
|
|
VID_SetPalette (vid.palette);
|
|
|
|
vid.initialized = true;
|
|
|
|
win_canalttab = true;
|
|
|
|
if (COM_CheckParm ("-nofullsbar"))
|
|
fullsbardraw = false;
|
|
}
|
|
|
|
void
|
|
VID_Init_Cvars ()
|
|
{
|
|
}
|
|
|
|
void
|
|
VID_SetCaption (const char *text)
|
|
{
|
|
if (text && *text) {
|
|
char *temp = strdup (text);
|
|
|
|
SetWindowText (mainwindow,
|
|
(LPSTR) va ("%s %s: %s", PROGRAM, VERSION, temp));
|
|
free (temp);
|
|
} else {
|
|
SetWindowText (mainwindow, (LPSTR) va ("%s %s", PROGRAM, VERSION));
|
|
}
|
|
}
|
|
|
|
//static WORD systemgammaramps[3][256];
|
|
static WORD currentgammaramps[3][256];
|
|
|
|
qboolean
|
|
VID_SetGamma (double gamma)
|
|
{
|
|
int i;
|
|
HDC hdc = GetDC (NULL);
|
|
|
|
for (i = 0; i < 256; i++) {
|
|
currentgammaramps[2][i] = currentgammaramps[1][i] =
|
|
currentgammaramps[0][i] = gammatable[i] * 256;
|
|
}
|
|
|
|
i = SetDeviceGammaRamp (hdc, ¤tgammaramps[0][0]);
|
|
ReleaseDC (NULL, hdc);
|
|
return i;
|
|
}
|
|
|
|
#if 0
|
|
static void
|
|
VID_SaveGamma (void)
|
|
{
|
|
HDC hdc = GetDC (NULL);
|
|
|
|
GetDeviceGammaRamp (hdc, &systemgammaramps[0][0]);
|
|
ReleaseDC (NULL, hdc);
|
|
}
|
|
|
|
static void
|
|
VID_RestoreGamma (void)
|
|
{
|
|
HDC hdc = GetDC (NULL);
|
|
|
|
SetDeviceGammaRamp (hdc, &systemgammaramps[0][0]);
|
|
ReleaseDC (NULL, hdc);
|
|
}
|
|
#endif
|