quakeforge/qw
Bill Currie ea2fd32228 [renderer] Merge screenshot code as much as possible
Only CaptureBGR is per-renderer as the rest of the screenshot code uses
it to do the actual capture (which is target dependent). Vulkan is
currently broken due to capture being an asynchronous process and the
rest of the code expecting capture to be synchronous (also, bgr vs rgb).

The best thing is all renderers now write the same format (currently
png).
2022-03-07 15:04:54 +09:00
..
include [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
source [renderer] Merge screenshot code as much as possible 2022-03-07 15:04:54 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00