quakeforge/libs/video/renderer/gl
Bill Currie ea2fd32228 [renderer] Merge screenshot code as much as possible
Only CaptureBGR is per-renderer as the rest of the screenshot code uses
it to do the actual capture (which is target dependent). Vulkan is
currently broken due to capture being an asynchronous process and the
rest of the code expecting capture to be synchronous (also, bgr vs rgb).

The best thing is all renderers now write the same format (currently
png).
2022-03-07 15:04:54 +09:00
..
gl_draw.c [video] Use views instead of conwidth and conheight 2021-07-10 18:04:34 +09:00
gl_dyn_lights.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gl_dyn_part.c [particles] Create a psystem object 2021-12-24 06:45:13 +09:00
gl_dyn_textures.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gl_fog.c [util] Rename qfplist.[ch] 2021-03-21 16:13:03 +09:00
gl_graph.c [qw] Clean up netgraph somewhat 2021-07-11 10:59:27 +09:00
gl_lightmap.c [gl] Clean up some triple buffer and multi-texture cvar mess 2022-03-07 08:38:38 +09:00
gl_mod_alias.c [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
gl_mod_iqm.c [renderer] Remove more old fields from entity_t 2021-03-20 00:08:21 +09:00
gl_mod_sprite.c [renderer] Start merging sprite frame calculation 2021-12-24 06:45:13 +09:00
gl_rmain.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
gl_rmisc.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
gl_rsurf.c [gl] Draw sky chains before brush entities 2022-03-07 08:40:39 +09:00
gl_screen.c [renderer] Merge screenshot code as much as possible 2022-03-07 15:04:54 +09:00
gl_sky.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
gl_sky_clip.c [renderer] Be more consistent with msurface_t names 2021-07-19 06:55:36 +09:00
gl_textures.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
gl_warp.c [renderer] Be more consistent with msurface_t names 2021-07-19 06:55:36 +09:00
namehack.h [particles] Merge particle spawning into client 2021-12-24 06:45:13 +09:00
qfgl_ext.c Separate render and presentation initialization 2019-07-09 01:00:47 +09:00
vid_common_gl.c [gl] Clean up some triple buffer and multi-texture cvar mess 2022-03-07 08:38:38 +09:00
vtxarray.c Fix a bunch of dead increments. 2018-09-09 11:12:04 +09:00