quakeforge/nq/source/Makemodule.am
Bill Currie ccd42c5c21 [x11] Support the XScreenSaver extension
And use it in preference to the crusty old XSetScreenSaver API. This
should work on modern systems (though might need to support the dbus
method too, but that can wait).
2025-01-12 23:29:57 +09:00

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## Process this file with automake to produce Makefile.in
#
# Makefile.am
#
# Automake-using build system for QuakeForge
#
# Copyright (C) 2000 Jeff Teunissen <deek@quakeforge.net>
#
# This Makefile is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
#
# See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to:
#
# Free Software Foundation, Inc.
# 59 Temple Place - Suite 330
# Boston, MA 02111-1307, USA
#
# $Id$
#
# Stuff that is common to both client and server
#
bin_PROGRAMS += @NQ_TARGETS@
EXTRA_PROGRAMS += nq-win nq-x11 nq-server
noinst_LIBRARIES += @nq_libs@
EXTRA_LIBRARIES += nq/source/libnq_client.a nq/source/libnq_common.a nq/source/libnq_sdl.a nq/source/libnq_server.a
nq_source_libnq_common_a_SOURCES= nq/source/game.c nq/source/world.c
nq_source_libnq_sdl_a_SOURCES= nq/source/sys_sdl.c
nq_source_libnq_sdl_a_CFLAGS= $(SDL_CFLAGS)
nq_cl_plugin_LIBS= \
@server_static_plugin_libs@ \
@client_static_plugin_libs@
nq_client_LIBFILES= \
libs/gib/libQFgib_client.la \
libs/input/libQFinput.la \
libs/audio/libQFcd.la \
libs/audio/libQFsound.la
nq_server_LIBFILES= \
@server_static_plugin_libs@ \
libs/models/libQFmodels.la
nq_common_LIBFILES= \
libs/scene/libQFscene.la \
libs/net/libnet_main.la \
libs/console/libQFconsole.la \
libs/image/libQFimage.la \
libs/gib/libQFgib.la \
libs/ruamoko/libQFruamoko.la \
libs/gamecode/libQFgamecode.la \
libs/ui/libQFui.la \
libs/ecs/libQFecs.la \
libs/util/libQFutil.la
nq_client_LIBS= $(nq_client_LIBFILES) $(nq_common_LIBFILES)
nq_server_LIBS= $(nq_server_LIBFILES) $(nq_common_LIBFILES) $(NET_LIBS)
nq_server_LIB_DEPS=$(nq_server_LIBFILES) $(nq_common_LIBFILES)
nq_source_libnq_client_a_SOURCES= \
nq/source/cl_cmd.c nq/source/cl_demo.c nq/source/cl_ents.c nq/source/cl_input.c nq/source/cl_main.c \
nq/source/cl_parse.c
nq_source_libnq_server_a_SOURCES= \
nq/source/host.c nq/source/host_cmd.c nq/source/sv_cl_phys.c nq/source/sv_cvar.c nq/source/sv_main.c \
nq/source/sv_move.c nq/source/sv_phys.c nq/source/sv_pr_cmds.c nq/source/sv_progs.c nq/source/sv_user.c
nq_client_libs= nq/source/libnq_server.a nq/source/libnq_client.a nq/source/libnq_common.a \
libs/client/libQFclient.la
server_libs = nq/source/libnq_server.a nq/source/libnq_common.a
# ... X11
nq_x11_libs= \
$(nq_client_libs) \
$(nq_cl_plugin_LIBS) \
libs/video/renderer/libQFrenderer.la \
libs/models/libQFmodels.la \
libs/video/targets/libQFx11.la \
$(nq_client_LIBS)
nq_x11_SOURCES= nq/source/sys_unix.c $(tracy_src) $(tracyvk_src)
nq_x11_LDADD= $(nq_x11_libs) \
$(VIDMODE_LIBS) $(DGA_LIBS) ${XFIXES_LIBS} $(XI2_LIBS) $(XSS_LIBS) \
$(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(X_SHM_LIB) $(NET_LIBS) $(DL_LIBS)
nq_x11_LDFLAGS= $(common_ldflags)
nq_x11_DEPENDENCIES= $(nq_x11_libs)
# ... mxe/mingw (Windows)
nq_win_libs= \
$(nq_client_libs) \
$(nq_cl_plugin_LIBS) \
libs/video/renderer/libQFrenderer.la \
libs/models/libQFmodels.la \
libs/video/targets/libQFwin.la \
$(nq_client_LIBS)
nq_win_SOURCES= nq/source/sys_win.c $(tracy_src) $(tracyvk_src)
nq_win_LDADD= $(nq_win_libs) -lgdi32 -lcomctl32 -lwinmm $(NET_LIBS)
nq_win_LDFLAGS= $(common_ldflags)
nq_win_DEPENDENCIES= $(nq_win_libs)
# Dedicated Server
if SYSTYPE_WIN32
ded_sources= nq/source/sys_wind.c nq/source/sv_ded.c
else
ded_sources= nq/source/sys_unixd.c nq/source/sv_ded.c
endif
EXTRA_DIST += nq/source/sys_wind.c nq/source/sys_unixd.c nq/source/sv_ded.c
nq_server_LDFLAGS= $(common_ldflags)
nq_server_SOURCES= $(ded_sources) $(tracy_src)
nq_server_LDADD= $(server_libs) $(nq_server_LIBS) $(UNWIND_LIBS)
nq_server_DEPENDENCIES= $(server_libs) $(nq_server_LIB_DEPS)