quakeforge/include/QF/GL/qf_rsurf.h
Ragnvald Maartmann-Moe IV 5157f668ad Fix a bunch of state leaks that made multitextured fullbrights smear the world.
Now just have one (known) issue with bmodels with fullbright textures not
rendering their base texture. Floating fullbrights are nifty!

Also a number of optimizations, which need wider performance testing.
2004-02-21 05:36:19 +00:00

44 lines
1.3 KiB
C

/*
gl_rsurf.h
GL texture stuff from the renderer.
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef __QF_GL_rsurf_h
#define __QF_GL_rsurf_h
extern int skytexturenum; // index in cl.loadmodel, not gl texture object
extern int mirrortexturenum; // quake texturenum, not gltexturenum
void gl_lightmap_init (void);
void GL_BuildLightmaps (struct model_s **models, int num_models);
void R_DrawBrushModel (struct entity_s *e);
void R_DrawWorld (void);
inline void R_RenderBrushPoly (msurface_t *fa, texture_t *tex);
void EmitWaterPolys (msurface_t *fa);
#endif // __QF_GL_rsurf_h