quakeforge/ruamoko/qwaq/builtins
Bill Currie e9ad7b748b [renderer] Use scene_t to set the model data
This replaces *_NewMap with *_NewScene and adds SCR_NewScene to handle
loading a new map (for quake) in the renderer, and will eventually be
how any new scene is loaded.
2022-05-05 14:46:02 +09:00
..
curses.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
debug.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
editbuffer.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
graphics.c [renderer] Use scene_t to set the model data 2022-05-05 14:46:02 +09:00
main.c [qwaq] Ensure PR_Init_Cvars is called only once 2022-04-29 16:59:15 +09:00
qwaq-cmd.c [qwaq] Fix up file headers 2021-12-24 06:45:13 +09:00
qwaq-curses.c [qwaq] Fix up file headers 2021-12-24 06:45:13 +09:00
qwaq-graphics.c [qwaq] Drop qwaq-graphics.log 2021-12-24 06:45:13 +09:00
term-input.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
threading.c [qwaq] Implement more debugger def views 2021-09-25 01:42:36 +09:00