quakeforge/qw/source/cl_skin.c
Bill Currie bff0847761 [cvar] Clean up most misinterpreted cvar types
The misinterpretations were due to either the cvar not being accessed
directly by the engine, but via only the callback, or the cvars were
accesssed only by progs (in which case, they should be float). The
remainder are a potential enum (hud gravity) and a "too hard basket"
(rcon password: need to figure out how I want to handle secret strings).
2022-04-24 20:04:06 +09:00

239 lines
5.2 KiB
C

/*
skin.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/cmd.h"
#include "QF/cvar.h"
#include "QF/msg.h"
#include "QF/screen.h"
#include "QF/skin.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "compat.h"
#include "qw/include/cl_parse.h"
#include "qw/include/cl_skin.h"
#include "qw/include/client.h"
#include "qw/include/host.h"
int noskins;
static cvar_t noskins_cvar = {
.name = "noskins",
.description =
"set to 1 to not download new skins",
.default_value = "0",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_int, .value = &noskins },
};
char *skin;
static cvar_t skin_cvar = {
.name = "skin",
.description =
"Players skin",
.default_value = "",
.flags = CVAR_ARCHIVE | CVAR_USERINFO,
.value = { .type = 0, .value = &skin },
};
int topcolor;
static cvar_t topcolor_cvar = {
.name = "topcolor",
.description =
"Players color on top",
.default_value = "0",
.flags = CVAR_ARCHIVE | CVAR_USERINFO,
.value = { .type = &cexpr_int, .value = &topcolor },
};
int bottomcolor;
static cvar_t bottomcolor_cvar = {
.name = "bottomcolor",
.description =
"Players color on bottom",
.default_value = "0",
.flags = CVAR_ARCHIVE | CVAR_USERINFO,
.value = { .type = &cexpr_int, .value = &bottomcolor },
};
void
Skin_NextDownload (void)
{
int i;
player_info_t *sc;
if (cls.state == ca_disconnected)
return;
if (cls.downloadnumber == 0) {
Sys_Printf ("Checking skins...\n");
CL_UpdateScreen (realtime);
}
cls.downloadtype = dl_skin;
for (; cls.downloadnumber != MAX_CLIENTS; cls.downloadnumber++) {
sc = &cl.players[cls.downloadnumber];
if (!sc->name || !sc->name->value[0])
continue;
//XXX Skin_Find (sc);
if (noskins) //XXX FIXME
continue;
//XXX if (!CL_CheckOrDownloadFile (va (0, "skins/%s.pcx",
// sc->skin->name)))
//XXX return; // started a download
}
cls.downloadtype = dl_none;
// now load them in for real
for (i = 0; i < MAX_CLIENTS; i++) {
sc = &cl.players[i];
if (!sc->name || !sc->name->value[0])
continue;
//XXX Skin_Find (sc);
//XXX Skin_Cache (sc->skin);
//XXX sc->skin = NULL;
}
if (cls.state != ca_active) {
if (!cls.demoplayback) {
// get next signon phase
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message,
va (0, "begin %i", cl.servercount));
Cache_Report (); // print remaining memory
}
CL_SetState (ca_active);
}
}
/*
CL_Skins_f
Refind all skins, downloading if needed.
*/
static void
CL_Skins_f (void)
{
//XXX Skin_Flush ();
if (cls.state == ca_disconnected)
return;
cls.downloadnumber = 0;
cls.downloadtype = dl_skin;
Skin_NextDownload ();
}
/*
CL_AllSkins_f
Sets all skins to one specific one
*/
static void
CL_AllSkins_f (void)
{
if (Cmd_Argc () == 2) {
//XXX strcpy (allskins, Cmd_Argv (1));
} else if (Cmd_Argc () == 1) {
Sys_Printf ("clearing allskins\n");
//XXX allskins[0] = 0;
} else {
Sys_Printf ("Usage: allskins [name]\n");
return;
}
CL_Skins_f ();
}
static void
CL_Color_f (void)
{
// just for quake compatability...
char num[16];
int top, bottom;
if (Cmd_Argc () == 1) {
Sys_Printf ("\"color\" is \"%s %s\"\n",
Info_ValueForKey (cls.userinfo, "topcolor"),
Info_ValueForKey (cls.userinfo, "bottomcolor"));
Sys_Printf ("color <0-13> [0-13]\n");
return;
}
if (Cmd_Argc () == 2)
top = bottom = atoi (Cmd_Argv (1));
else {
top = atoi (Cmd_Argv (1));
bottom = atoi (Cmd_Argv (2));
}
top &= 15;
if (top > 13)
top = 13;
bottom &= 15;
if (bottom > 13)
bottom = 13;
snprintf (num, sizeof (num), "%i", top);
Cvar_Set ("topcolor", num);
snprintf (num, sizeof (num), "%i", bottom);
Cvar_Set ("bottomcolor", num);
}
static void
skin_f (void *data, const cvar_t *cvar)
{
char *s = Hunk_TempAlloc (0, strlen (skin) + 1);
QFS_StripExtension (skin, s);
skin = strdup (s);
Cvar_Info (0, cvar);
}
void
CL_Skin_Init (void)
{
Cmd_AddCommand ("skins", CL_Skins_f, "Download all skins that are "
"currently in use");
Cmd_AddCommand ("allskins", CL_AllSkins_f, "Force all player skins to "
"one skin");
Cmd_AddCommand ("color", CL_Color_f, "The pant and shirt color (color "
"shirt pants) Note that if only shirt color is given, "
"pants will match");
Cvar_Register (&noskins_cvar, 0, 0);
Cvar_Register (&skin_cvar, skin_f, 0);
Cvar_Register (&topcolor_cvar, Cvar_Info, &topcolor);
Cvar_Register (&bottomcolor_cvar, Cvar_Info, &bottomcolor);
}