mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-02-02 13:52:37 +00:00
bff0847761
The misinterpretations were due to either the cvar not being accessed directly by the engine, but via only the callback, or the cvars were accesssed only by progs (in which case, they should be float). The remainder are a potential enum (hud gravity) and a "too hard basket" (rcon password: need to figure out how I want to handle secret strings).
239 lines
5.2 KiB
C
239 lines
5.2 KiB
C
/*
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skin.c
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/cmd.h"
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#include "QF/cvar.h"
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#include "QF/msg.h"
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#include "QF/screen.h"
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#include "QF/skin.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "compat.h"
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#include "qw/include/cl_parse.h"
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#include "qw/include/cl_skin.h"
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#include "qw/include/client.h"
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#include "qw/include/host.h"
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int noskins;
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static cvar_t noskins_cvar = {
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.name = "noskins",
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.description =
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"set to 1 to not download new skins",
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.default_value = "0",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_int, .value = &noskins },
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};
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char *skin;
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static cvar_t skin_cvar = {
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.name = "skin",
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.description =
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"Players skin",
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.default_value = "",
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.flags = CVAR_ARCHIVE | CVAR_USERINFO,
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.value = { .type = 0, .value = &skin },
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};
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int topcolor;
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static cvar_t topcolor_cvar = {
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.name = "topcolor",
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.description =
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"Players color on top",
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.default_value = "0",
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.flags = CVAR_ARCHIVE | CVAR_USERINFO,
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.value = { .type = &cexpr_int, .value = &topcolor },
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};
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int bottomcolor;
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static cvar_t bottomcolor_cvar = {
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.name = "bottomcolor",
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.description =
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"Players color on bottom",
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.default_value = "0",
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.flags = CVAR_ARCHIVE | CVAR_USERINFO,
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.value = { .type = &cexpr_int, .value = &bottomcolor },
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};
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void
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Skin_NextDownload (void)
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{
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int i;
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player_info_t *sc;
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if (cls.state == ca_disconnected)
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return;
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if (cls.downloadnumber == 0) {
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Sys_Printf ("Checking skins...\n");
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CL_UpdateScreen (realtime);
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}
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cls.downloadtype = dl_skin;
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for (; cls.downloadnumber != MAX_CLIENTS; cls.downloadnumber++) {
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sc = &cl.players[cls.downloadnumber];
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if (!sc->name || !sc->name->value[0])
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continue;
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//XXX Skin_Find (sc);
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if (noskins) //XXX FIXME
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continue;
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//XXX if (!CL_CheckOrDownloadFile (va (0, "skins/%s.pcx",
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// sc->skin->name)))
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//XXX return; // started a download
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}
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cls.downloadtype = dl_none;
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// now load them in for real
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for (i = 0; i < MAX_CLIENTS; i++) {
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sc = &cl.players[i];
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if (!sc->name || !sc->name->value[0])
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continue;
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//XXX Skin_Find (sc);
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//XXX Skin_Cache (sc->skin);
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//XXX sc->skin = NULL;
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}
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if (cls.state != ca_active) {
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if (!cls.demoplayback) {
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// get next signon phase
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MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
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MSG_WriteString (&cls.netchan.message,
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va (0, "begin %i", cl.servercount));
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Cache_Report (); // print remaining memory
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}
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CL_SetState (ca_active);
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}
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}
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/*
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CL_Skins_f
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Refind all skins, downloading if needed.
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*/
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static void
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CL_Skins_f (void)
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{
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//XXX Skin_Flush ();
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if (cls.state == ca_disconnected)
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return;
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cls.downloadnumber = 0;
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cls.downloadtype = dl_skin;
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Skin_NextDownload ();
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}
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/*
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CL_AllSkins_f
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Sets all skins to one specific one
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*/
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static void
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CL_AllSkins_f (void)
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{
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if (Cmd_Argc () == 2) {
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//XXX strcpy (allskins, Cmd_Argv (1));
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} else if (Cmd_Argc () == 1) {
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Sys_Printf ("clearing allskins\n");
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//XXX allskins[0] = 0;
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} else {
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Sys_Printf ("Usage: allskins [name]\n");
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return;
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}
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CL_Skins_f ();
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}
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static void
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CL_Color_f (void)
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{
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// just for quake compatability...
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char num[16];
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int top, bottom;
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if (Cmd_Argc () == 1) {
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Sys_Printf ("\"color\" is \"%s %s\"\n",
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Info_ValueForKey (cls.userinfo, "topcolor"),
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Info_ValueForKey (cls.userinfo, "bottomcolor"));
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Sys_Printf ("color <0-13> [0-13]\n");
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return;
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}
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if (Cmd_Argc () == 2)
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top = bottom = atoi (Cmd_Argv (1));
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else {
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top = atoi (Cmd_Argv (1));
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bottom = atoi (Cmd_Argv (2));
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}
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top &= 15;
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if (top > 13)
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top = 13;
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bottom &= 15;
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if (bottom > 13)
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bottom = 13;
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snprintf (num, sizeof (num), "%i", top);
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Cvar_Set ("topcolor", num);
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snprintf (num, sizeof (num), "%i", bottom);
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Cvar_Set ("bottomcolor", num);
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}
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static void
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skin_f (void *data, const cvar_t *cvar)
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{
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char *s = Hunk_TempAlloc (0, strlen (skin) + 1);
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QFS_StripExtension (skin, s);
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skin = strdup (s);
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Cvar_Info (0, cvar);
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}
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void
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CL_Skin_Init (void)
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{
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Cmd_AddCommand ("skins", CL_Skins_f, "Download all skins that are "
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"currently in use");
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Cmd_AddCommand ("allskins", CL_AllSkins_f, "Force all player skins to "
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"one skin");
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Cmd_AddCommand ("color", CL_Color_f, "The pant and shirt color (color "
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"shirt pants) Note that if only shirt color is given, "
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"pants will match");
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Cvar_Register (&noskins_cvar, 0, 0);
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Cvar_Register (&skin_cvar, skin_f, 0);
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Cvar_Register (&topcolor_cvar, Cvar_Info, &topcolor);
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Cvar_Register (&bottomcolor_cvar, Cvar_Info, &bottomcolor);
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}
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