quakeforge/libs/video/renderer/glsl
Bill Currie e9ad7b748b [renderer] Use scene_t to set the model data
This replaces *_NewMap with *_NewScene and adds SCR_NewScene to handle
loading a new map (for quake) in the renderer, and will eventually be
how any new scene is loaded.
2022-05-05 14:46:02 +09:00
..
glsl_alias.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
glsl_bsp.c [renderer] Remove redundant calls to visit_leaf 2022-04-26 07:14:03 +09:00
glsl_draw.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
glsl_fisheye.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
glsl_iqm.c Update vec3_t/vec4f_t hacks to work with clang 2022-03-31 00:08:26 +09:00
glsl_lightmap.c [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
glsl_main.c [renderer] Use scene_t to set the model data 2022-05-05 14:46:02 +09:00
glsl_particles.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
glsl_shader.c [glsl] Put #line after any #version lines in the chunks 2022-03-25 09:01:27 +09:00
glsl_sprite.c Update vec3_t/vec4f_t hacks to work with clang 2022-03-31 00:08:26 +09:00
glsl_textures.c [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
glsl_warp.c [glsl] Implement screen warp when in liquids 2022-03-25 09:01:27 +09:00
qfglsl.c Separate render and presentation initialization 2019-07-09 01:00:47 +09:00
quakeforge.glsl [glsl] Implement fisheye rendering 2022-03-25 12:22:16 +09:00
vid_common_glsl.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00