quakeforge/include/client
Bill Currie e9ad7b748b [renderer] Use scene_t to set the model data
This replaces *_NewMap with *_NewScene and adds SCR_NewScene to handle
loading a new map (for quake) in the renderer, and will eventually be
how any new scene is loaded.
2022-05-05 14:46:02 +09:00
..
chase.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
effects.h [client] Use vec4_t in entity_state_t 2021-03-11 16:19:49 +09:00
entities.h [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
hud.h [view] Add a cexpr enum for grav_t 2022-04-24 21:09:58 +09:00
input.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
locs.h [client] Pass time into locs_draw 2022-02-28 16:57:43 +09:00
particles.h [renderer] Clean up particles a little 2022-03-29 14:43:38 +09:00
state.h [qw] Use efrags for carried flags 2021-07-22 19:35:12 +09:00
temp_entities.h [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
view.h [renderer] Move cshift defs into client 2022-03-29 14:46:46 +09:00
world.h [renderer] Use scene_t to set the model data 2022-05-05 14:46:02 +09:00