quakeforge/include/QF/scene
Bill Currie e9ad7b748b [renderer] Use scene_t to set the model data
This replaces *_NewMap with *_NewScene and adds SCR_NewScene to handle
loading a new map (for quake) in the renderer, and will eventually be
how any new scene is loaded.
2022-05-05 14:46:02 +09:00
..
camera.h [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
entity.h [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
hierarchy.h [scene] Track hierarchies instead of root transforms 2022-03-04 06:43:30 +09:00
scene.h [renderer] Use scene_t to set the model data 2022-05-05 14:46:02 +09:00
transform.h [scene] Move transform getters into inline functions 2022-02-21 08:33:41 +09:00
types.h [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00