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https://git.code.sf.net/p/quake/quakeforge
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This replaces *_NewMap with *_NewScene and adds SCR_NewScene to handle loading a new map (for quake) in the renderer, and will eventually be how any new scene is loaded. |
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.. | ||
camera.h | ||
entity.h | ||
hierarchy.h | ||
scene.h | ||
transform.h | ||
types.h |