mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-30 08:00:51 +00:00
e5708100bb
This makes it easy to add resource nodes defining contextually named resources. It is already used for shaders, set layouts, and pipeline layouts.
14 lines
359 B
C
14 lines
359 B
C
#ifndef __QF_Vulkan_shader_h
|
|
#define __QF_Vulkan_shader_h
|
|
|
|
struct qfv_device_s;
|
|
struct vulkan_ctx_s;
|
|
struct plitem_s;
|
|
struct parsectx_s;
|
|
|
|
VkShaderModule QFV_CreateShaderModule (struct qfv_device_s *device,
|
|
const char *path);
|
|
void QFV_DestroyShaderModule (struct qfv_device_s *device,
|
|
VkShaderModule module);
|
|
|
|
#endif//__QF_Vulkan_shader_h
|