mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-03-01 06:50:59 +00:00
The major change is that we no longer require libGL to even exist on the system at compile time for the GL targets, we dynamicly link to the libGL of choice at run time. (This probably breaks most non-linux systems, and all GL targets except -glx, some fixup will be needed.) (This also kills glquake, dead dead DEAD! GONE FOREVER! WHEE!) Some gl_draw cleanup. Commented out equake alias model occlusion test stuff, very experimental. Added the .lo and .la patterns to the .gitignore files. Some minor sbar cleanup. (We don't use the disc in use symbol for anything.)
189 lines
8.1 KiB
Makefile
189 lines
8.1 KiB
Makefile
## Process this file with automake to produce Makefile.in
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#
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# Makefile.am
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#
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# Automake-using build system for QuakeForge
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#
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# Copyright (C) 2000 Jeff Teunissen <deek@quakeforge.net>
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#
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# This Makefile is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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#
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# See the GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to:
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#
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# Free Software Foundation, Inc.
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# 59 Temple Place - Suite 330
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# Boston, MA 02111-1307, USA
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#
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# $Id$
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#
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AUTOMAKE_OPTIONS= foreign
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# Stuff that is common to both client and server
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INCLUDES= -I$(top_srcdir)/include -I$(top_srcdir)/qw/include
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bin_PROGRAMS= @QW_TARGETS@
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EXTRA_PROGRAMS= qw-client-3dfx qw-client-fbdev \
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qw-client-glx qw-client-mgl qw-client-sdl \
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qw-client-sgl qw-client-svga qw-client-wgl \
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qw-client-x11 qw-server
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if ASM_ARCH
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ASM = libasm.la
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else
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ASM =
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endif
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noinst_LTLIBRARIES= libqfnet.la $(ASM)
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libasm_la_SOURCES = sys_x86.S worlda.S
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common_SOURCES= buildnum.c com.c \
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game.c msg_ucmd.c \
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pmove.c pmovetst.c \
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net_packetlog.c
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common_ldflags= -export-dynamic
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# ... Network type
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if NETTYPE_IPV6
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libqfnet_la_SOURCES= net_chan.c net_udp6.c
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else
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libqfnet_la_SOURCES= net_chan.c net_udp.c
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endif
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EXTRA_libqfnet_la_SOURCES= net_chan.c net_udp.c net_udp6.c
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# Server builds
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#
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# ... System type
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if SYSTYPE_WIN32
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syssv_SRC= sv_sys_win.c
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else
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syssv_SRC= sv_sys_unix.c
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endif
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server_SOURCES= sv_ccmds.c sv_cvar.c sv_ents.c sv_init.c sv_main.c sv_misc.c \
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sv_model.c sv_move.c sv_nchan.c sv_phys.c sv_pr_cmds.c \
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sv_progs.c sv_send.c sv_user.c world.c $(syssv_SRC)
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qf_server_LIBS= $(top_builddir)/libs/models/libQFmodels.la \
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$(top_builddir)/libs/gamecode/libQFgamecode.la \
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$(top_builddir)/libs/util/libQFutil.la
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qw_server_SOURCES= $(common_SOURCES) $(server_SOURCES)
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qw_server_LDADD= -L. libqfnet.la $(ASM) $(qf_server_LIBS) $(NET_LIBS) $(DL_LIBS)
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qw_server_DEPENDENCIES= libqfnet.la $(ASM) $(qf_server_LIBS)
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# Client builds
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#
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# ... System type
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if SYSTYPE_WIN32
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syscl_SRC= cl_sys_win.c
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else
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syscl_SRC= cl_sys_unix.c
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endif
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qf_client_LIBS= $(top_builddir)/libs/video/targets/libQFjs.la \
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$(top_builddir)/libs/gamecode/libQFgamecode.la \
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$(top_builddir)/libs/audio/libQFcd.la \
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$(top_builddir)/libs/audio/libQFsound.la \
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$(top_builddir)/libs/util/libQFutil.la
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client_LIBS= -L. libqfnet.la $(ASM) $(qf_client_LIBS) $(NET_LIBS)
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client_LIB_DEPS= libqfnet.la $(ASM) $(qf_client_LIBS)
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# libQFjs is seperate because it needs to be linked after when building statically
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client_SOURCES= cl_cam.c cl_cmd.c cl_cvar.c cl_demo.c cl_ents.c cl_input.c \
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cl_main.c cl_misc.c cl_ngraph.c cl_parse.c cl_screen.c cl_pred.c \
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cl_skin.c cl_slist.c cl_tent.c \
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console.c keys.c locs.c \
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r_view.c sbar.c skin.c teamplay.c \
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$(syscl_SRC)
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# Software-rendering clients
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#
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# ... Common stuff
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soft_SOURCES= sw_view.c
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# ... Linux FBDev
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qw_client_fbdev_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES)
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qw_client_fbdev_LDADD= ../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFfbdev.la $(client_LIBS)
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qw_client_fbdev_LDFLAGS= $(common_ldflags)
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qw_client_fbdev_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFfbdev.la $(client_LIB_DEPS)
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# ... SciTech MGL
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qw_client_mgl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES)
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qw_client_mgl_LDADD= ../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFmgl.la $(client_LIBS) $(MGL_LIBS)
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qw_client_mgl_LDFLAGS= $(common_ldflags)
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qw_client_mgl_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFmgl.la $(client_LIB_DEPS)
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# ... Simple DirectMedia Layer, version 1.0 and higher
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qw_client_sdl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES)
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qw_client_sdl_LDADD= ../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFsdl.la $(client_LIBS) $(SDL_LIBS)
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qw_client_sdl_LDFLAGS= $(common_ldflags)
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qw_client_sdl_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFsdl.la $(client_LIB_DEPS)
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# ... Linux SVGAlib
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qw_client_svga_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES)
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qw_client_svga_LDADD= ../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFsvga.la $(client_LIBS) $(SVGA_LIBS)
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qw_client_svga_LDFAGS= $(common_ldflags)
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qw_client_svga_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFsvga.la $(client_LIB_DEPS)
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# ... X11
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qw_client_x11_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES)
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qw_client_x11_LDADD= ../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFx11.la $(client_LIBS) $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(X_SHM_LIB)
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qw_client_x11_LDFLAGS= $(common_ldflags)
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qw_client_x11_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFx11.la $(client_LIB_DEPS)
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# OpenGL-using clients
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#
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# ... Common stuff
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ogl_SOURCES= gl_view.c
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# ... 3Dfx Voodoo 1 and 2 SVGAlib-based console GL
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qw_client_3dfx_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES)
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qw_client_3dfx_LDADD= ../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFtdfx.la $(client_LIBS) $(TDFXGL_LIBS) $(SVGA_LIBS) $(DL_LIBS)
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qw_client_3dfx_LDFLAGS= $(common_ldflags)
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qw_client_3dfx_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFtdfx.la $(client_LIB_DEPS)
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# ... OpenGL in X Window
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qw_client_glx_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES)
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qw_client_glx_LDADD= ../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFglx.la $(client_LIBS) $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 -lXext $(X_EXTRA_LIBS) $(DL_LIBS)
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qw_client_glx_LDFLAGS= $(common_ldflags)
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qw_client_glx_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFglx.la $(client_LIB_DEPS)
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# ... Simple DirectMedia Layer, version 1.1 and higher, in GL mode
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qw_client_sgl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES)
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qw_client_sgl_LDADD= ../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFsgl.la $(client_LIBS) $(SDL_LIBS) $(X_LIBS) $(DL_LIBS)
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qw_client_sgl_LDFLAGS= $(common_ldflags)
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qw_client_sgl_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFsgl.la $(client_LIB_DEPS)
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# ... SGI/Microsoft WGL (Windows OpenGL)
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qw_client_wgl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES)
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qw_client_wgl_LDADD= ../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFwgl.la $(client_LIBS) -lgdi32 -lwinmm
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qw_client_wgl_LDFLAGS= $(common_ldflags)
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qw_client_wgl_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFwgl.la $(client_LIB_DEPS)
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# Stuff that doesn't get linked into an executable NEEDS to be mentioned here,
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# or it won't be distributed with 'make dist'
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EXTRA_DIST= makefile.mgw makefile.win \
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qf-server.mak qw_server.dsp \
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qf-client-sdl.mak qf-client-win.mak qw_client.dsp \
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qf-client-sgl.mak qf-client-wgl.mak qf-client-win.mak \
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cl_sys_win.c sv_sys_win.c
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# Kill the temp files, hopefully.
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CLEANFILES = *.i *.s $(YACCLEX_CLEANFILES)
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