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Where possible, symbols have been made static, prefixed with glsl_/GLSL_ or moved into the code shared by all renderers. This will make doing plugins easier but done now for link testing. The moving was done via the gl commit.
49 lines
1.3 KiB
C
49 lines
1.3 KiB
C
/*
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gl_textures.h
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GL texture stuff from the renderer.
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifndef __QF_GLSL_vid_h
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#define __QF_GLSL_vid_h
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#include "QF/qtypes.h"
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typedef struct shaderparam_s {
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const char *name;
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qboolean uniform;
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int location;
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} shaderparam_t;
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extern int glsl_palette;
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extern int glsl_colormap;
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void GL_EndRendering (void);
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int GLSL_CompileShader (const char *name, const char *shader_src, int type);
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int GLSL_LinkProgram (const char *name, int vert, int frag);
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int GLSL_ResolveShaderParam (int program, shaderparam_t *param);
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void GLSL_DumpAttribArrays (void);
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#endif // __QF_GLSL_vid_h
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