quakeforge/libs
Bill Currie 3f66dc1164 [gamecode] Use only scalar types for basic encodings
I'm surprised other types weren't affected, but vec4's ecoding was being
picked up for float. Thankfully, all that was needed was checking width
and columns.
2024-09-13 21:25:57 +09:00
..
audio [sound] Flush sfx hash table on gamedir change 2024-01-13 01:03:23 +09:00
client [scene] Add more entity component helper functions 2024-01-19 15:45:04 +09:00
console [gamecode] Save all param pointers with PR_SaveParams 2024-09-05 00:00:44 +09:00
ecs [sys] Move terminal color escapes to sys.h 2024-01-30 23:13:16 +09:00
gamecode [gamecode] Use only scalar types for basic encodings 2024-09-13 21:25:57 +09:00
gib [gamecode] Save all param pointers with PR_SaveParams 2024-09-05 00:00:44 +09:00
image [image] Ensure tex fields are all initialized 2024-01-15 14:59:11 +09:00
input [input] Fully initialize the focus event 2024-02-20 16:46:02 +09:00
models Merge branch 'master' into wip-ruaspirv 2024-04-18 09:46:10 +09:00
net Clean up about 12000 allocations 2024-01-05 11:50:48 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [gamecode] Save all param pointers with PR_SaveParams 2024-09-05 00:00:44 +09:00
scene [scene] Add support for a scene camera 2024-02-01 11:20:36 +09:00
ui [sys] Move terminal color escapes to sys.h 2024-01-30 23:13:16 +09:00
util Merge branch 'master' into wip-ruaspirv 2024-04-18 09:46:10 +09:00
video [vulkan] Fix more sync issues 2024-09-04 17:47:04 +09:00
Makemodule.am [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00