quakeforge/include
2004-04-20 22:25:52 +00:00
..
QF
qw
win32
.gitignore
adivtab.h
alsa_funcs_list.h
anorm_dots.h make the two normals arrays consistent 2003-08-26 07:00:13 +00:00
anorms.h
asm_draw.h
asm_i386.h
block8.h
block16.h
buildnum.h
compat.h Add r_nearclip and r_particles_nearclip. Also put some limits on r_farclip. And fix id's insane max and min float, and some minor improvements in frustum setup in GL. 2002-06-26 22:20:12 +00:00
context_sdl.h
context_x11.h
d_iface.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
d_ifacea.h
d_local.h
dga_check.h
exp.h
fbset.h
garbage.h
getopt.h
gib_buffer.h
gib_builtin.h
gib_classes.h
gib_execute.h
gib_function.h
gib_handle.h
gib_object.h
gib_parse.h
gib_process.h
gib_regex.h
gib_semantics.h
gib_thread.h Introducing the GIB Object System (TM). This breaks scriptable HUD for now 2003-09-11 06:03:13 +00:00
gib_tree.h
gib_vars.h
gl_warp_sin.h Ack, where did all the chairs go! 2001-05-09 18:45:38 +00:00
in_win.h
logos.h
Makefile.am
net_dgrm.h
net_loop.h
net_udp.h
net_vcr.h
net_wins.h
netchan.h make local command ip address checking sane 2004-04-12 23:38:09 +00:00
netmain.h
old_keys.h
ops.h
qstring.h
quakeasm.h
r_cvar.h
r_dynamic.h
r_local.h
r_screen.h
r_shared.h
regex.h
rua_internal.h
sbar.h
skin_stencil.h
snd_render.h
varrays.h
vgamodes.h
view.h start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
vregset.h
winquake.h
world.h big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00