quakeforge/libs/ui/imui.c
Bill Currie 0257165b7d [ui] Add the beginnings of an immediate mode UI
Based on the articles on Hidden Grove
(https://www.rfleury.com/archive?sort=new). So far, I can get a
non-functional button on the screen :)
2023-07-01 19:55:19 +09:00

235 lines
5.3 KiB
C

/*
imui.c
Immediate mode user inferface
Copyright (C) 2023 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2023/07/01
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <stdlib.h>
#include <string.h>
#include "QF/ecs.h"
#include "QF/hash.h"
#include "QF/progs.h"
#include "QF/quakeio.h"
#include "QF/ui/canvas.h"
#include "QF/ui/font.h"
#include "QF/ui/imui.h"
#include "QF/ui/text.h"
typedef struct imui_state_s {
struct imui_state_s *next;
struct imui_state_s **prev;
char *label;
uint32_t label_len;
int key_offset;
uint32_t entity;
bool pressed;
} imui_state_t;
struct imui_ctx_s {
canvas_system_t csys;
uint32_t canvas;
ecs_system_t vsys;
text_system_t tsys;
view_t root_view;
hashctx_t *hashctx;
hashtab_t *tab;
PR_RESMAP (imui_state_t) state_map;
imui_state_t *states;
font_t *font;
};
static imui_state_t *
imui_state_new (imui_ctx_t *ctx)
{
imui_state_t *state = PR_RESNEW (ctx->state_map);
*state = (imui_state_t) {
.next = ctx->states,
.prev = &ctx->states,
.entity = nullent,
};
if (ctx->states) {
ctx->states->prev = &state->next;
}
ctx->states = state;
return state;
}
/*
static void
imui_state_free (imui_ctx_t *ctx, imui_state_t *state)
{
if (state->next) {
state->next->prev = state->prev;
}
*state->prev = state->next;
PR_RESFREE (ctx->state_map, state);
}
*/
static imui_state_t *
imui_get_state (imui_ctx_t *ctx, const char *label)
{
int key_offset = 0;
uint32_t label_len = ~0u;
const char *key = strstr (label, "##");
if (key) {
// key is '###': hash only past this
if (key[2] == '#') {
key_offset = (key += 3) - label;
}
label_len = key - label;
} else {
key = label;
}
imui_state_t *state = Hash_Find (ctx->tab, key);
if (state) {
return state;
}
state = imui_state_new (ctx);
state->label = strdup (label);
state->label_len = label_len == ~0u ? strlen (label) : label_len;
state->key_offset = key_offset;
Hash_Add (ctx->tab, state);
return state;
}
static const char *
imui_state_getkey (const void *obj, void *data)
{
auto state = (const imui_state_t *) obj;
return state->label + state->key_offset;
}
imui_ctx_t *
IMUI_NewContext (canvas_system_t canvas_sys, const char *font, float fontsize)
{
imui_ctx_t *ctx = malloc (sizeof (imui_ctx_t));
uint32_t canvas;
*ctx = (imui_ctx_t) {
.csys = canvas_sys,
.canvas = canvas = Canvas_New (canvas_sys),
.vsys = { canvas_sys.reg, canvas_sys.view_base },
.tsys = { canvas_sys.reg, canvas_sys.view_base, canvas_sys.text_base },
.root_view = Canvas_GetRootView (canvas_sys, canvas),
.tab = Hash_NewTable (511, imui_state_getkey, 0, ctx, &ctx->hashctx),
};
auto fpath = Font_SystemFont (font);
if (fpath) {
QFile *file = Qopen (fpath, "rb");
if (file) {
ctx->font = Font_Load (file, fontsize);
//Qclose (file); FIXME closed by QFS_LoadFile
}
free (fpath);
}
return ctx;
}
void
IMUI_DestroyContext (imui_ctx_t *ctx)
{
for (auto s = ctx->states; s; s = s->next) {
free (s->label);
}
PR_RESDELMAP (ctx->state_map);
if (ctx->font) {
Font_Free (ctx->font);
}
Hash_DelTable (ctx->tab);
Hash_DelContext (ctx->hashctx);
free (ctx);
}
void
IMUI_SetVisible (imui_ctx_t *ctx, bool visible)
{
*Canvas_Visible (ctx->csys, ctx->canvas) = visible;
}
void
IMUI_SetSize (imui_ctx_t *ctx, int xlen, int ylen)
{
View_SetLen (ctx->root_view, xlen, ylen);
View_UpdateHierarchy (ctx->root_view);
}
void
IMUI_Draw (imui_ctx_t *ctx)
{
View_UpdateHierarchy (ctx->root_view);
}
bool
IMUI_Button (imui_ctx_t *ctx, const char *label)
{
auto state = imui_get_state (ctx, label);
if (state->entity == nullent) {
auto view = View_New (ctx->vsys, ctx->root_view);
state->entity = view.id;
*(byte*) Ent_AddComponent (view.id, ctx->csys.base + canvas_fill,
ctx->csys.reg) = 0;
View_SetVisible (view, 1);
View_SetGravity (view, grav_northwest);
View_SetResize (view, 0, 0);
auto text = Text_StringView (ctx->tsys, view, ctx->font,
state->label, state->label_len, 0, 0);
View_SetVisible (text, 1);
Ent_SetComponent (text.id, ctx->csys.base + canvas_glyphs, ctx->csys.reg,
Ent_GetComponent (text.id, ctx->csys.text_base + text_passage_glyphs, ctx->csys.reg));
auto len = View_GetLen (text);
View_SetLen (view, len.x, len.y);
}
return state->pressed;
}
bool
IMUI_Checkbox (imui_ctx_t *ctx, bool *flag, const char *label)
{
auto state = imui_get_state (ctx, label);
if (state->entity == nullent) {
}
return *flag;
}
void
IMUI_Radio (imui_ctx_t *ctx, int *state, int value, const char *label)
{
}
void
IMUI_Slider (imui_ctx_t *ctx, float *value, float minval, float maxval,
const char *label)
{
}