quakeforge/nq/include
Bill Currie e86e93551d [nq] Remove some more bandaids
More host cleanup. The client now processes input itself, as does the
server, but only if running a dedicated server. The server no longer
blocks sound when loading a map as it shouldn't know anything about
sound. This will probably need something done in the client, but moving
the server into a separate thread will have that effect anyway.
2022-05-26 17:10:23 +09:00
..
cl_skin.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
client.h [nq] Remove some more bandaids 2022-05-26 17:10:23 +09:00
game.h [cvar] Clean up most misinterpreted cvar types 2022-04-24 20:04:06 +09:00
host.h [nq] Remove some more bandaids 2022-05-26 17:10:23 +09:00
Makemodule.am Fix some distcheck issues 2022-03-01 10:12:50 +09:00
protocol.h Move entity_state_t into client/entities.h 2012-07-05 09:39:16 +09:00
server.h [nq] Remove some more bandaids 2022-05-26 17:10:23 +09:00
sv_pr_cmds.h [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
sv_progs.h [gamecode] Clean up progs data access 2022-04-29 16:59:15 +09:00