mirror of
https://git.code.sf.net/p/quake/quakeforge
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e86e93551d
More host cleanup. The client now processes input itself, as does the server, but only if running a dedicated server. The server no longer blocks sound when loading a map as it shouldn't know anything about sound. This will probably need something done in the client, but moving the server into a separate thread will have that effect anyway. |
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.. | ||
cl_skin.h | ||
client.h | ||
game.h | ||
host.h | ||
Makemodule.am | ||
protocol.h | ||
server.h | ||
sv_pr_cmds.h | ||
sv_progs.h |