quakeforge/ruamoko/qwaq
Bill Currie e81d690b51 [input] Create QF input library using keys.c
This refactors (as such) keys.c so that it no longer depends on console
or gib, and pulls keys out of video targets. The eventual plan is to
move all high-level general input handling into libQFinput, and probably
low-level (eg, /dev/input handling for joysticks etc on Linux).

Fixes #8
2021-07-05 16:26:07 +09:00
..
builtins [input] Create QF input library using keys.c 2021-07-05 16:26:07 +09:00
debugger [qwaq] Add a little z-transform program 2021-06-19 11:25:05 +09:00
editor [qwaq] Fix various scrollbar related issues 2021-06-12 01:30:44 +09:00
ui [qwaq] Fix various scrollbar related issues 2021-06-12 01:30:44 +09:00
.gdbinit [qwaq] Move from tools to ruamoko 2020-03-01 00:55:15 +09:00
gcd.r [qwaq] Implement execute-to-cursor 2021-06-08 16:54:04 +09:00
Makemodule.am [input] Create QF input library using keys.c 2021-07-05 16:26:07 +09:00
qdb [qwaq] Put my qdb script in a safe place 2021-01-30 14:45:47 +09:00
qwaq-app.h [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
qwaq-app.r [qwaq] Fix incorrect screen refresh 2021-06-07 15:56:57 +09:00
qwaq.h Get QF cross-compiling using MXE/mingw32 2021-03-27 20:09:37 +09:00
z-transform.r [qwaq] Add a little z-transform program 2021-06-19 11:25:05 +09:00