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https://git.code.sf.net/p/quake/quakeforge
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bd0ac4a38a
pulling the gl specific code (the loading of the texture into GL) into a separate function (Mod_SpriteLoadTexture), which is just a stub in sw |
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.. | ||
alias | ||
brush | ||
sprite | ||
.gitignore | ||
clip_hull.c | ||
gl_model_fullbright.c | ||
Makefile.am | ||
model.c |