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https://git.code.sf.net/p/quake/quakeforge
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It doesn't seem to have any useful effect in QF (even before the plugin project) other than setting the number of frames to update. I'm not sure if it's a useless variable or one where the user is supposed to match it to the system configuration. Anyway, with this, the glsl plugin now works. |
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audio | ||
console | ||
gamecode | ||
gib | ||
image | ||
models | ||
net | ||
qw | ||
ruamoko | ||
util | ||
video | ||
Makefile.am |